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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
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Hi guys, I've got a funny problem.
I started playing the Scapa Flow single mission from the stock game (I'm sparing my old computer from the weight of GWX). I slipped into the harbor in a type IX, undetected by at least 8 destroyers actively patrolling the area. Under the cover of night, I lined up on a Battleship that was totally stationary, and fired off a 4-shot spread. I assumed it to be anchored, but suddenly I see smoke pouring out of the top funnel. It accelerates so quickly that only one of my torpedoes managed to hit her stern! Then of course, every DD and Cruiser that was "anchored" is now pinging, and calling in backup from every destroyer in the harbor. I literally had at least ten warships all over me. After a couple hours, the mission ended, I presume because of depleted hull integrity (I wasn't flooded whatsoever). What gives? At night the sea is pitch-black like the sky. I don't think any sailor would have spotted a wake, started up those big engines on the BB and sped off at top speed in under a ship-length. This mission is impossible to complete. So, is there anything that addresses this issue? I'm aware of GWX, and I enjoy it, but my current machine doesn't run it well. I'd be interested in any small-ish mod that addresses some AI behavior. I'd also like to know if it's possible to at least alter the mission files to equip my sub with some wake-less electric torpedoes. I really like this game, but some of the issues are borderline ridiculous ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
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Its been an issue since release, the merchant fleet mod reduces this some way but not completely.
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#3 |
Chief of the Boat
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@Luno
Hi matey...GWX was designed to run on the same system specs required to run stock. |
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#4 |
Stowaway
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Or open Campaign_SCR via SH3 mission editor and stick that BB to the bottom with anchor
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#5 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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They do that in stock.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#6 | |||
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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The game runs, but not particularly well. My computer has a hard time dealing with the graphical updates. Stock SH3 runs marginally well. Quote:
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#7 |
Chief of the Boat
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Ah, right....pretty low specs then, that's a pity.
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#8 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#9 |
Sailor man
![]() Join Date: Jan 2011
Posts: 50
Downloads: 35
Uploads: 0
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Ah yes. I once hit a westbound small merchant ship with my last torpedo somewhere north of Ireland. This hit brought her speed down to zero with a heavy portside list. I waited and circled, hoping this (stationary) ship would sink. Alas, the higher the time compression I used, the more she speeds up. I lost her somewhere in a storm, southwest of the Rockall Banks...
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#10 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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Like everyone has already said, it is the "magic" full steam ahead bug. My observations are that this trips when a steam propelled torpedo is running fast and close to the surface. If you want to see a really nasty example of this bug, attack the stationary ship in the Torpedo Tutorial first. Back to your dilemma, Do you remember your depth settings when you attacked the ship? |
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#11 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
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The torpedoes were fairly close to the surface because I wanted to use the impact pistol. The waters were shallow and I didn't want the torpedoes to hit a sand bar or net. I think the torp depth was only 2 meters. The game renders the wake regardless. In another case I fired off one torpedo at 10-11 meters depth, and the tanker sped off right as the fish was about to hit.
I know what you mean about that training mission. I was able to get that ship after the umpteenth time by programming just a little bit of forward speed into the Torpedo Kommandogerat. That mission is annoyingly difficult because the ships are scattered to the four winds and zig zag as soon as one goes down. I was only able to sink all the ships by going full speed on the surface and using the UZO to aim and fire fast torpedoes from 500 meters. ![]() I didn't imagine that the bug would affect everything in the single missions and campaigns too, and that's a shame. |
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