![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Gunner
![]() Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
Uploads: 0
|
![]()
Hello all I've been a long time away from the game and recently returned. Still LOVE IT!!
The GWX Team did such an outstanding job enhancing the original and I thank all involved for that. Sincere thanks guys. MANY other fantastic mods (too many to list!) really made this game a priceless, iconic and worthwhile game quite apart from the original release. One thing that has always bothered me is the STOCK SHIII Merchants...they are mostly garbage, especially loathsome to me are the original 'Large Merchant' and 'Large Cargo' . A couple of the Tankers were decent but the rest were awful. Has anyone ever thought of getting rid of all of the stock Merchants and replacing them with better ships like ANY of the awesome models in the MFM series?? I realize that the scripting for the campaign calls for all of the stock ships and would result in a CTD if they were called upon and not present.... I guess my question is....can the scripting be altered to exclude all of the original merchants and replace them with something else (MFM) or is it too deeply coded and dependent on the original merchant models? |
![]() |
![]() |
|
|