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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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How do I aim torpedos, I cant hit squat
Hey all,
Silly question (I feel like such a n00b), and one I know I asked way back when SH5 was just released, but cant find the answer in a search. How in the heck do I aim my torpedos? I guess its way different than SH3 and 4 (using arcade mode...I dont have the guts to turn on manual). I just shot 4 torps at 2 ships (from 900m range), and all torps went BEHIND the ships (really ticked me off is early in the campaign when tonnage is hard to find...these were two juicy tankers). I didnt use any of the special Torpedo man features (heard they were bugged)..but I did set the torpedo speed to fast. Thanks in advance... oh and mods I am using New UIs_TDC_6_7_0_ByTheDarkWraith New UIs_TDC_6_7_0_alt_officer_wounded TDW_DC_Water_Disturbances_v2_0 TDW__Mines_Subnets_Spotable (OH II v1.2) Open Horizons II Full v1.2 OHII and Light Campaign Radio Messages v3 Critical Hits 1.1 Torpedos Stoianm pitch&roll for SH5 V1 Grossdeutscher Rundfunk |
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#2 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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For the 'Arcade mode' as it were, open the TAI options in game and set 'round numbers on torpedo track' (or words to that effect). Then when you lock a target, just line up the matching numbers on the TAI by moving the periscope and fire when they match.
You can also lock a target, aim the periscope where you want the torps to hit, then unlock and fire straightaway - for some reason this auto-plots the torps, and it's possible to hit from several thousand metres with that trick. If you want to give manual a try (with New UIs with TDC you can just switch to manual regardless of your difficulty setting), my rough written guide to AOB, Speed & Stadimeter is here: http://www.subsim.com/radioroom/show...57&postcount=5 and the full no map contacts manual tutorial here: http://www.subsim.com/radioroom/showthread.php?t=164917 ![]() |
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Hummm...thats pretty much what I did.
I locked the target, set torps to fast with 4m depth (setting torps to FAST is probably what messed things up and caused them to miss), and hit fire. All torps went behind the ship. So am I right in thinking it was resetting the speed that caused them to miss? |
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#4 |
Navy Seal
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click on my sig for a link to "Trevally Tutorials"
They will run in game through TDWs Ui They will take you through the steps in real time as you play ![]() oh - that reminds me - I need to update for OHIIv1.3 ![]() |
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#5 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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It's no good just firing when the triangle icon goes green, those shots are always way off. You need to line the numbers up on the track. Alternatively the torps could have been spotted and successfully evaded - it does happen. Take your shots from 1000m or less to reduce the enemy's chance of evasion, and have your torp doors already open or the delay can put you off track as well. Or just lock, aim at the middle of the ship, unlock and fire. Crazy, but it works. ![]() |
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#6 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Hummm
![]() ![]() I will have to load the tutorial and practice. Maybe using TDWs UI (even though I have the MANUAL TARGETING unchecked) is a bit different? |
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#7 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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Open the torp doors before firing, see how you get on then I would recommend Trevally's torp tutorials to give you the confidence to try manual targeting. If you try manual targeting you will at least appreciate what all the TDC dials are doing in the TDW UI mod then even if you go back to automatic.
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#8 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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I would use manual but I usually only have an hour or so to play...
But one of these days I will try it... after all the work TDW put into getting the TDC dials to work, I at least owe him that much ![]() Which btw...found out what I was doing wrong. I was locking the ships up, THEN switching the torp speeds and firing. So now that I know to set speeds first, lock and unlock target..then aim where I want the torps to go, I think Im good! Thanks for your suggestions everyone...this great community is why I keep coming back!! |
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#9 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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no manual TDC 1. Aim at ship. 2. Press space bar to lock. 3. Press space bar to unlock. 4. Select turn tdc on (in xo box) 5. Press space to lock. 6. Click on ship type in xo box(tanker etc) this will showRM 7. press space bar to unlock. 8. Aim at any part of ship and fire. |
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#10 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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I think for this to work you have to have manual targeting enabled in options. Sounds weird I know. |
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#11 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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#12 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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LOL....thanks Kiwi...
The other probelm I had was no numbers... didnt know it was a setting in TDW UIs that I had to turn on. Its all good now... sank 32,000 tons on my first patrol ![]() ![]() ![]() |
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#13 |
Black Magic
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by default they are disabled. You can click on the map options button on each map (TAI and nav map) to enable/disable options. To make the changes permanent you'll need to edit the options file.
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#14 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Yep TDW...found it. Im into my 4th patrol and still discovering all the toys and settings with you outstanding mod
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#15 | |
Black Magic
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