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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Please could someone comment on my mod order, ie incorrect order etc?
I seem to have weather issues, where sometimes the game shows 15mps winds and yet from the conning tower it is quite calm. Re starting the game sorts the issue, but i dont think the weather is working properly and stays quite static most of the time. Also, despite having the German language pack, I get some in English and some in German. Any comments would be welcome. My mod list and order- Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Pascal Uniforms SH5 Remove grain effect Old Style Explosions V1.1 Menu - Das Boot Alarm Theme Killer A1 mod No Damn Bubbles, No Damn Halo Mod Realistic ammo amount for AA and deck guns Critical hits 1.1 Torpedos Critical hits v 1.2 BRF 1.3 full Wamphyri's Plane Mod Goodbye Pacman Dooms Decks for VIIABC41 1.4 sobers realistic hydrophone operator SH5 Cerberus62 Historical Ship Equipment 1.0 IO_MapCourseLine_normal pencil_mod SubFlags_0_0_5_byTheDarkWraith MightyFine Crew Mod 1.2.1 Alt faces MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible Wooden_Lifeboats_Mod_1.1 Cerberus62 Additional Merchant Ships 1.0 (Part 1) Cerberus62 Additional Merchant Ships 1.0 (Part 2) SteelViking's Sky Banding Mod PGF_SubEmblems_V1.02 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Height periscope Grossdeutscher Rundfunk sobers real trees SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch KillerTubes_Better_Texs German U-Boat Crew Language Pack U-Boat Ballast Tanks SFX OPEN HORIZONS II Real Environment - Revision_2 Fog For Campaigns AilClimateZones 1.1 NewUIs_TDC_6_6_0_ByTheDarkWraith FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_15_BARF_1_3_Full_Fix FX_Update_0_0_16_2_UHS_Fix Church's SHV 1.01 Keyboard Commands v1.1 Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith Equipment_Upgrades_Fix_1_0_byTheBeast TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Sub_Exhaust_1_0_5_byTheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 MQK_Converter Diesel Dynamic Environment SH5 Basemod (realistic version) V2.1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41 Manos Scopes-Core Files KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Thanks |
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#2 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Can anyone help with this please?
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#3 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Hi, robbythesub.
I ask a pardon, what it for mod - MQK_Converter? |
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#4 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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According to my googling MQK Converter is an out-of-game tool that converts grid refs to lat/long. It's also for SH3 from what I gather...
At first glance Robbythesub, I don't know half the mods you're using. I do see three different versions of FX_Update and I'm pretty sure that's not good. You're also using several different environmental mods and that's more likely to be the cause of the problem you describe I guess.. Skybanding, Fog for Campaigns, AilClimate zones and Dynamic Environment base mod. If it were me I'd just use the full Dynamic Environment mod set, but again I don't know what the others do. Best thing I think is to use TDWs JSGME mod validator: http://www.subsim.com/radioroom/showthread.php?t=187245 This will check your list and tell you if there are any conflicts. ![]() |
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#5 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Thank you, I will try that and yes many mods built up since the game was launched so will have to scrap some I think.
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#6 |
Eternal Patrol
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Yes, the MQK Converter is meant to be installed to your computer for separate calculations. If you have it in your game it may not cause problems, but it serves no purpose. I'd remove that one first.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Thanks- not sure how that got put among my mods but have removed it now.
I ran the mod checker and there were plenty of conflicts, but surely there are bound to be some where later mods add to earlier ones. I find the large choice of mods very confusing when it comes to getting the best set up, and can never work out the order to place them in. The FX updates particularly so for TDW mods and also I placed manos scope mod at the very end and received a message to say it conflicts with TDW UI mod, so surely it cant mean I cant use it? |
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#8 |
Navy Seal
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#9 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Thanks guys, and having discussed and read a few others lists, I now have the following-
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Critical hits 1.1 Torpedos Critical hits v 1.2 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Killer A1 mod IO_MapCourseLine_normal pencil_mod Wooden_Lifeboats_Mod_1.1 SubFlags_0_0_5_byTheDarkWraith sobers real trees sobers realistic hydrophone operator SH5 NewUIs_TDC_6_6_0_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix KillerTubes_Better_Texs TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Sub_Exhaust_1_0_5_byTheDarkWraith Menu - Das Boot Alarm Theme NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41 Manos Scopes-Core Files Manos Scopes-patch for 16x9 BRF 1.3 full Goodbye Pacman Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment Undersea (mediterranean) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 sobers 3D deck spray mod V7 Dynamic Environmental SH5 Vivid Colors V2.1 No Damn Bubbles, No Damn Halo Mod Dynamic Environmental SH5 Shallow Waters V2.1 MCCD_1.04_MFCM_1.2.1_compatible MFCM 1.2.1 OPTIONAL crash_dive workaround MightyFine Crew Mod 1.2.1 Alt faces German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 U-Boat Ballast Tanks SFX Diesel Dynamic Environment SH5 Sounds V2.1 Church's SHV 1.01 Keyboard Commands v1.1 The graphics are superb and the game plays well, but I have some weird goings on! I restarted a saved game submerged and under attack from about 10 warships. My crew keep repeating the same thing "we have a task force in sight" and "smoke on the horizon". Also, my sonar operator says "no sound contact" when asked to check which is crazy as I am surrounded by them! Has anyone else had this? It seems like the reports are as if surfaced when in fact I am submerged. Hope someone can offer further help? ![]() |
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#10 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Sorry I cant help you more but alot of your mods I have not tried. I do know BRF 1.3 full you need to disable if your using FX_update. Also FX_Update_0_0_16_2_UHS_Fix is a Fix for FX_update and I don't see you have FX_update. If you want them both you can get the latest FX_update and you can use the link to RealSink in my signature. Realsink is BRF tweaked to work with FX.
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#11 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Thanks MIA, I appreciate your advice.
As I mentioned earlier, I really find it hard to know what to enable and not as times go on! There seem to be several FX updates around, some of which I have in my list so I have taken pot luck really! I cant even remember what BRF 1.3 actually does as it was so long ago! I will try your advised ones, thanks ![]() |
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