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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2010
Posts: 17
Downloads: 30
Uploads: 0
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Hey there guys.
So I have this odd behavior from the game all of a sudden. My game is modded ofcourse. I modded the game after I finnished the tutorial, and the first mission (Brithis costal war) I finnished with no problem at all. So I`m happy thinking I finnaly have a list of mods that works well. I return victorious to base for repairs and restock. I request my second mission (The one south west of british isle). I sail through the english canal, dodging all patrols. Here I encounter the first oddness ![]() I go deep to do a sonar sweep, no contacts. I surface the boat, and notised that my crew and the watch officer dont go to theyr look out posts. My watch officer is still down in the boat chatting it up with my sonar guy. So I check his moral to see if he is fed up with me, the moral is at 98%. So he loves me. I can go outside no problems. And I see the icon for surface to the right side, takes forever to get to 100% So I time compress for a while and the surface action symbol goes away, but my CO2 is rising, like I`m under the water. I drive at 7 knots with my diesel engins, so I am ontop of the water. Do anyone know what up with the ghost ship following me, and this surface bug? My mod list. Magnus Opus (patched) nvidia missing lights original map colors Shadow improvement mod NewUIs TDC_6_7_0 By TDW Manos Scopes patch for 8X5 FX Update_0_0_19 by TDW IRAI_0_0_30 by TDW IRAI_0_0_30_No hydrophone on surface.... TDW_DC water disturbance V2_0 DE SH5 basemod (realistic version V2.1) DE SH5 sounds V2.1 DE SH5 atlantic floor V2.1 DE SH5 Shallow water v2.1 DE SH5 Realistic colors v2.1 DE SH5 Waves (realistic version) v2.1 DE SH5 Undersea (temperate and polar) v2.1 DE SH5 brighter night v2.1 reduced mission tonnage v02 Sobers & Stoianm base fog mechanics v16 Sobesr 3d deck spray mod v7 Sobers base wave mechanics v17 Sobesr see through wake fix Steel Viking sky banding mod Speech fixws an additions (German version) DBSM music 1_0_4 Depth keeping problem UHS patch HB 1_0_0 By TDW Enchanced funel smoke 1.2 By HanSolo Equa Tool 01_01 by AvM Air torpedos Thats my mod list in the install order. As you can see most of the mods are only eye candy mods. Can someone please look through this list and see if the install order is ok and/or some of the mods dont go together at all. Thanks allot ![]() Last edited by Whos-Your-Daddy; 09-05-11 at 10:34 AM. |
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#2 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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On first look at your mod list, you should install these mods in the following order (though I don't think it's causing the problems you describe, the new order could prevent problems further down the line):
IRAI FX Update New UIs with TDC. The warship (friendly or enemy) following you about is a stock bug I think, one we all get from time to time. The only thing you can do about it is wait until he gets bored and goes away, sometimes attacking another ship or similar actions reset the bugged AI. The CO2 on surface/deck watch not in conning tower problem is another stock bug, but one with an easier fix. Just save/reload and your sub will act as surfaced again and vent all CO2 etc. Used to happen in SH4 occasionally as well. ![]() |
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#3 |
Watch
![]() Join Date: Mar 2010
Posts: 17
Downloads: 30
Uploads: 0
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Sweet. Thanks for the fast replay. Much appreciated
![]() So, after the shadow improvement mod, I install those mods in youre recommended order, or can I just take out those (IRAI FX Update New UIs with TDC.) And put them at the end of my list? Allso If I do this now, do I have to restart the mission from base (I allready have quite a few kills on this patrol) Or can I just reload the game in mission? |
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#4 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() Quote:
Safest thing is always head back to port & save in the bunker when moving/adding/removing mods; though some can be enabled/disabled on patrol, the results are usually better by doing it in port. Shouldn't affect your tonnage score. ![]() I'd highly recommend Trevally & Zedi's 'Open Horizons II (base + environment) campaign mods (install after New UIs) as the stock campaign is quite terrible in places, even with the reduced tonnage mod ![]() ![]() EDIT: also not sure if you need Air Torpedoes as well as IRAI, as I think IRAI has that function built in. Can't say for sure as I've never been attacked by an air-torpedo plane, only bombs so far - TDW would know for sure. ![]() The Base Wave Mechanics mod is probably also overwriting the DE Realistic Waves as well, pick one or the other. If using Shallow Waters, also use the patch (found in the DE thread & main DE modpack I think). You don't need the Depth Keeping fix either as that's included in New UIs. ![]() * remember - install order is important. Anything you install later that uses the same files as an earlier mod (your two wave mods, for example) will overwrite the older file, so you'll only see the results of the later mod. Last edited by 0rpheus; 09-05-11 at 10:52 AM. |
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#5 |
Watch
![]() Join Date: Mar 2010
Posts: 17
Downloads: 30
Uploads: 0
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Thanks again mate
![]() Im actually downloading new horizons after taking a look at your mod list ![]() So I just use the "skip tutorial thingy" and I`m good to go? Or do I again have to uninstall all the mods, do the tutorial, install the mods again and then of to glory? |
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#6 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Yeah, if you've got the option to skip tutorial just do that; you only need to do the tutorial once. Type 'silentotto' on the campaign screen to unlock all the options.
![]() Your new mod install order would be along the lines of: MO IRAI FX Update New UIs with TDC OHII Base OHII Environment OHII Radio Messages Dynamic Environment etc. Once you've reinstalled it all in the right order you're good to go. OH! Almost forgot - for OHII, you also want OHII Radio Messages: http://www.subsim.com/radioroom/showthread.php?t=185397 Don't forget to remove the 'reduced mission tonnage' before installing OHII. If you're unsure as to whether your install order is ok when it's all done, you can run this to make sure it's all compatible (you should have no trouble with that order, but just in case!) SH5 Mod Validator by TDW: http://www.subsim.com/radioroom/showthread.php?t=187245 Good hunting! ![]() |
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#7 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Since you're already suggesting mods, is there a mod that makes the marks you put on the map more visible? When I draw a line or make a mark on the map, it's in gray, which is hard to see on a dark blue background.
Btw, is it really necessary to put Dynamic Environment after OHII? Or can DE go before OHII? |
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#8 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=181433 Re Dynamic Environment - it's just how I do it and it doesn't cause me any problems, so I tend to recommend what I know. ![]() ![]() |
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#9 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Thank you! Without people like you it would be near impossible to set up all these mods, the community truly saved this game
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