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Old 09-01-11, 07:23 AM   #1
flakmonkey
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Default [WIP] Forward torpedo room...

As a small part of Divingduck and Mchalo's animated new interiors crew i am modelling the forward torpedo room that was sadly missing from the initial release of NewInteriors.

Still quite a bit of work to do but i thought id share progress so far...



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Old 09-01-11, 07:47 AM   #2
danasan
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Are these images really taken in SH3 ? WOW ! State Of The Art !
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Old 09-01-11, 08:06 AM   #3
Gunter Prien
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Quote:
Originally Posted by flakmonkey View Post
Still quite a bit of work to do but i thought id share progress so far...

WOW! Great work Flakmonkey!


Ubisoft nervously smoking in aside.....

Last edited by Gunter Prien; 09-01-11 at 01:58 PM.
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Old 09-01-11, 08:08 AM   #4
frau kaleun
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AWESOME!!!!!
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Old 09-01-11, 08:19 AM   #5
rowi58
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Just marvelous. Great work

Greetings
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Old 09-01-11, 08:27 AM   #6
irish1958
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Great!!! These are so realistic that they could pass as the real thing
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Old 09-01-11, 08:53 AM   #7
nemo7
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OUTSTANDING
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Old 09-01-11, 07:31 PM   #8
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Looks amazing! Sure to be a great addition!!
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Old 09-01-11, 08:47 PM   #9
makman94
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......... speechless !!!

it is really ....rocking, Flakmonkey !!

Congrats !
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Old 09-14-11, 04:14 PM   #10
MCHALO12
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Quote:
Originally Posted by flakmonkey View Post
As a small part of Divingduck and Mchalo's animated new interiors crew i am modelling the forward torpedo room that was sadly missing from the initial release of NewInteriors.
"Small part"?! You must be joking Flakmonkey, I think our mod is a small addition to your brilliant interior!

Very impressive screenshots, keep up your wonderful work, I am really looking forward to seeing it in game!

Best regards, MCHALO12.
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Old 09-15-11, 02:18 PM   #11
GT182
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Awesome work Flakmonkey. The detail is right out of this world.

I bet someone somewhere will wish this could have been in SH5 when it was released.
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Old 10-06-11, 03:03 PM   #12
HanSolo78
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Any news of ur great work FM?
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Old 10-07-11, 01:17 AM   #13
brett25
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looks fantastic FM, i cant wait for this mod
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Old 10-07-11, 05:26 AM   #14
Damo
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I've been away for a while, quite a while, but was really happy to see you back swimming amongst the polygons FM! My install survives but I've not had the time or sadly, the impetus to play for a long while, even my active (inactive more like..) Kaleun is sick of his extended shore leave.

Anyway, hope to see this available soon as I want to completely redo my SH3, which will mean a lot of messing with files and my trusty WinMerge to get all the latest toys in my game. As most SH3 players with an addiction to all the great mods produced here will understand, it's a PITA going about pouring the perfect mod soup, but the kind of stuff you and the other talented modders give us for free not only makes our trivial file juggling seem insignificant, but the final result, with everything working side by side, makes all the late nights and head scratching worth it. So thank you.

If I get the bug again, I might just have to delve back into my lighting and ambiance tweak (don't like to use the word mod, yours is a mod, mine doesn't compare, lol) and do what I originally planned and cover all boats from stock up to the available interiors. I know it's been well received as part of Aces turms mod but I kick myself for not going the full monty on it and finishing what I started, plus the longer I leave it, the more bloody patches I realize I'm going to have to work on too, lol.

Just coming here and seeing the progress of what people are producing has always been an inspiration, and I'm not the first, and definitely not the last that will aspire to be part of that.

Kudos to you sir.
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Old 10-11-11, 08:11 AM   #15
DivingDuck
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Moin,
Quote:
Originally Posted by MCHALO12 View Post
"Small part"?! You must be joking Flakmonkey, I think our mod is a small addition to your brilliant interior!
...right you are, MCHALO.

As for the additional geometry. The SH3 engine indeed is capable of a whole lot more than you imagine. Anyway, going easy with it is always recommended. Replicating the geometry as told by Hans and Privateer is a good way to reduce GPU impact. I´ve used this technique for all the food in OH. So, nobody come and tell me that OH is not running smooth because of the food. My usual answer: "Eat more!"

Regards,
DD
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