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Old 08-21-11, 02:54 PM   #1
Lucky07
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Join Date: Feb 2011
Location: Ubooting
Posts: 118
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Default OLC 'Gold' MkII ~ Option 3 ~ Environment with EDE and GUI dude

With this mod how u can get the seed , the aob , and the distance to a target ??? the notepad disspeared xDDD , i like to much the mod but .... lol really ow u do it xD ?

there is no way to get back with this mod the notepad to calculate it ?
and second one i was using the 1GWX - Rafael DSK GUI for dials , BIG dials , now it dissapiared too , any way to get back big dials too ? ( no necesary to remove the others)

I edit i see the tutorial videos , but now i have JSGME problems...

Quote:
Originally Posted by fitzcarraldo View Post
For your information, this is my actual list in JSGME, for SH3 V15G2 plus Surrender Patch and GWX 3 Gold. Anothers mods activated via SH3 Commander.

Please, observe the order for FM Interiors and the Aces compatability fixes.

All the mods working very fine.


Generic Mod Enabler - v2.6.0.157
[C:\SH3\MODS]

GWX - Late War Sensors Snorkel Antennas
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Rbs1_SH4_Effects_GWX_30_71
LifeBoats&Debris_v4
Rbs3withlifeboat
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
WAC4.1 SubPen_animated_18.02.2010
Aces' Multimod compatability fix release v1.3 public beta
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Super Turms v6 for GWX
MaGui 3.4
Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
Type VII salvo selector
Flakmonkey's Interior with crew
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
GWX_SH4StyleFlag_fullModel
Pascal_Port_People
OLC's Modified Searchlight Beams for GWX3
BMW-R75 v.1 by TP
Dönitz Aces - Custom Emblems
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Merchant_Fleet_Mod_3.2
FM NI Fix for WideScreen MaGui v3.4
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Q Ship mod GWX3.0
Combat Radio Frequency
Thomsen's Sound Pack V3.2cg
Rapt0r's DBSM Addon Yes Sir Patch
Rbs10-enhancedoilexplosion
Rbs2withbuoyance
B25_Deck_Crew_Ambient
Haunting Atlantic Wind
Karle's_Crash_Dive_Mod
Real Depth Charge
Rapt0r's Uniforms V2.0 [Grey]
Aces' Modified Headphones
ail Das Boot officers mod v2.19
No Medals On Crew [Patch]
Compulsory U-boat Headdress - GWX 2.0
Torpedo_HAHD_1024_GWX
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Carotio_SH3_Seafloormod - 256mb
Ice Age
Scirè-Tikigod- repeated order
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Supplement to V15G2 (JSGME)
O2-Gauges v2
DD_VisibleMines_V1.0
GWX - Merged Campaign Wilhelmshaven v6
FUBARSVIIC U201
GWX - 16km Atmosphere

Regards.

Fitzcarraldo
thx u so much man but .. what i do with the OLC GUI mod ? first , or after ur mod ?

i what pos i place the OLC ??

Last edited by Lucky07; 08-22-11 at 06:17 AM.
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Old 08-22-11, 07:43 AM   #2
Pisces
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Join Date: Dec 2004
Location: AN9771
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Downloads: 304
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Default

Why use the OLC mod? You allready have the MaGUI 3.4 mod installed. It has almost the same functionality when it comes to the attack periscope/TDC operation. Actually the MaGUI mod is a derivative/expansion of the OLC Gui. The notepad is replaced by the sliding wheels around the attack periscope. I understand you already found the tutorial videos. It is much simpler, accurate and calculates in the propper order all the values required for attack. Forget the notepad, use this real calculator wheel!

And i fear commenting on the huge modlist in your JSGME. It has too many mods I do not know the details of. Let alone how it is compatible or not with OLC GUI/Environment. Actually, you are not clear on what the problem is with JSGME. I see no OLC Environment or GUI references in there.
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Old 08-22-11, 08:09 AM   #3
Lucky07
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Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
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Quote:
Originally Posted by Pisces View Post
Why use the OLC mod? You allready have the MaGUI 3.4 mod installed. It has almost the same functionality when it comes to the attack periscope/TDC operation. Actually the MaGUI mod is a derivative/expansion of the OLC Gui. The notepad is replaced by the sliding wheels around the attack periscope. I understand you already found the tutorial videos. It is much simpler, accurate and calculates in the propper order all the values required for attack. Forget the notepad, use this real calculator wheel!

And i fear commenting on the huge modlist in your JSGME. It has too many mods I do not know the details of. Let alone how it is compatible or not with OLC GUI/Environment. Actually, you are not clear on what the problem is with JSGME. I see no OLC Environment or GUI references in there.
uhmmm i will take a look , thx u for the info !!

MaGUI 3.4

there is any video tutorial like the olc to learn to how to use the settings ???
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Old 08-22-11, 04:01 PM   #4
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Default

Quote:
Originally Posted by Lucky07 View Post
...
there is any video tutorial like the olc to learn to how to use the settings ???
Check the link at the end of my messages.

Oh heck, here it is:

http://www.gamefront.com/files/15273..._Tutorials_rar
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