![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
![]()
What if there was a submarine MMOPG? What would it look like? How would the players interact? Is is plausible?
I'm thinking that it would be a fun game to play, but would be slow paced (absolutely a game that is played semi-afk). It wouldn't be fun without sub-on-sub combat, so that would make modern subsims a must.... probably 1980s cold war. The environment would have to be small enough that it was possible to run into another sub more than once in a blue moon... like the mediterranean... there would need to be at least three or four different sides/factions to facilitate combat (and chances that an enemy is encountered). Control points would need to be placed in order to incentivize combat. The control point can be a port, coast, or strategic waterway. Control could be achieved by moving a SAG, ESG, CVBG, convoy, etc to that point to achieve control. One side would need to move their surface group from its port to the control point to capture it. The submarine combat is geared around leaving your port and moving as a player wishes in the waterspace. He/she can choose to play free style hunter/killer, or escort, or survellience, sneek into enemy waters or guard friendly territory. The world would persist and players would log on and off as they please. Once a player logs on they start in the same coordinates that they logged off. When they log off, the ship stops, then a 45 minute timer will keep the ship in the game (as a potential target) before it is removed from the gamespace... this would keep players from cheating by logging off before being hit by a torpedo... or attacked after spotted. For a change a player can also pilot ships, and aircraft (probably will need up to 3 characters per account... one for surface, one for sub, and one for aircraft. Advancement is achieved by earning points and spending points on upgrades, better ship classess, upgraded weapons, sensors, or crews. Points are earned with kills and with achieving control points. These control points can be upgraded as well with defenses (minefields, SAM sites, etc) by first upgrading a convoy and then escorting the convoy from a port to a control point. Points could also be earned by survellience (ie persisting in an enemy territory without being detected) or trailing (ie having an enemy detected for an alotted amount of time). Obviously there are a ton of ways this could be detailed. It would probably take a big commitment from a game developer to run the servers... and a small subscription fee... I definately would play it.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 08-14-11 at 03:52 PM. |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
The playing field would have to be massive. We're not talking about individual persons (WoW) but vessels more than 50m, 100m, even 200m. But then again, it works for Eve online. Plausable, plausable.
|
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
|
![]()
Wasn't that tried a few years back? The devs used to frequent this forum.
|
![]() |
![]() |
![]() |
#4 |
Fleet Admiral
![]() |
![]()
How would I earn my epic Torpedo of Unerring Accuracy?
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
|
![]()
Excuse my ignorance but isn't multi-player already here for SH?
What I mean is, it doesn't seem to be too popular. Why would a "massive" multi-player be popular? Nice idea but just asking. |
![]() |
![]() |
![]() |
#6 | |
Grey Wolf
![]() Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
|
![]() Quote:
I'd like to see it. Then again, I'd also like a total immersion WWII simulator.
__________________
Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
|
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() |
![]() ![]() ... ...World of Subcraft? ![]() |
![]() |
![]() |
![]() |
#8 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
Sub MMO I would be one of the first to sign up. Instead of Gold farmers would a sub MMO have Torpedo farmers
![]() ![]() |
![]() |
![]() |
![]() |
#9 | |
Sea Lord
![]() Join Date: Mar 2010
Location: Republiken Finland
Posts: 1,803
Downloads: 8
Uploads: 0
|
![]() Quote:
![]() Seriously I assume aircraft option would be like Brequet Atlantique, P3 Orion and SH60 in west side? In surface ships good AI for controlling ships own helos (or optionally human in controls) would be must.
__________________
You talk to God, you're religious. God talks to you, you're psychotic. - Dr. House |
|
![]() |
![]() |
![]() |
#10 | |
Chief of the Boat
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#11 | |
Fleet Admiral
|
![]() Quote:
![]() ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#12 | ||
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
![]() Quote:
Quote:
The difference would be the persistence of the world even after logging off... a continual and perpetual battlespace. Also the difference would be that sub on sub combat would be a must.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
||
![]() |
![]() |
![]() |
#13 |
Nub
![]() Join Date: Aug 2011
Posts: 3
Downloads: 0
Uploads: 0
|
![]()
You guys should check out Submerged! on the iphone, ipod, and ipad. It can be a multiplayer game that puts you in control of your submarine. You can earn or purchase upgrades to make your submarine a killing machine! This strategy game challenges you in many different ways.
|
![]() |
![]() |
![]() |
#14 |
Grey Wolf
![]() Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
|
![]()
I want a 6 boat American wolf pack decimating the Jap fleet.
__________________
Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
![]() |
![]() |
![]() |
#15 |
Fleet Admiral
|
![]()
E:RT 2
![]() E:RT multiplayer game engine never worked in the first place, so that was pretty much the end of that. After meeting with Sonalysist (sp) ![]()
__________________
![]() |
![]() |
![]() |
![]() |
|
|