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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2010
Posts: 22
Downloads: 34
Uploads: 0
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It may be a sound idea that we have a real navigation mod which is not based on the captain/player taking star/sun sightings, but is passive. The captain/player will rely on a navigation map updated by the AI navigator according to whether the weather has been clear enough for sightings to be made. If not, a dead reckoning ship position will be displayed whose accuracy/inaccuracy is dependent on factors such as when the last sighting was made and the speed/progress of the ship made during bad weather, or progress whilst submerged. The dead reckoning plot point could be surrounded by a circle meaning that the ship can actually be at any point in that circle. As we see in 'Das Boot' it is the navigator who takes the navigation readings and fixes position, not the captain. Nevertheless the player/captain will be forced to think according to this new dimension.
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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I like it.
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#3 |
Watch
![]() Join Date: Oct 2010
Posts: 22
Downloads: 34
Uploads: 0
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well...I don't know how. Though if there were classes in modding I'd join up straight away. Had the idea for this mod today whilst driving my London bus.
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#4 |
Eternal Patrol
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I mentioned something similar a couple of years ago. It goes along with the concept that the WE Assist is a good idea, but is flawed because he's perfect. A semi-auto navigation aid which was run by the computer is the ideal compromise.
But I don't think it could be made to work in SH3.
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#5 |
Stowaway
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#6 | |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
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Every fix contains errors or inaccuracies. A Fix needs ca. 10min - 30min of work. A fix coud have ... - watch-error (fast/slow watch) - sextant-error (index-error of the sextant) - inaccuracies of sextant readings because of the rock of the boat in the waves (0.10 degree error = 10 nm error!) - reading mistakes of nautical almanac tables during star-fix/sun-fix-calculations - falsely pick up the wrong star in cloudy weatherconditions during a 3-star-fix - inaccurate "reading" of the horizon in heavy weather, twilight-condition and/or night conditions. - calculation mistakes (rounding errors, calculation errors) during fix-calculation. This is a part of a 3-star-fix-calculation, using the Intercept-Method: ![]() |
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#7 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
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Nice job!
I wonder if it would be possible to add a sextant on the bridge in the same manner as the UZO or binoculars. It would have to swivel up/down, left/right and have the altitude visible in the view port, but might be interesting.
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#8 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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Magui has a sextant... it's hidden behind the stopwatch in the captain's log screen
![]() There is a slight problem with the stars, though... I took some quick sightings just to draw a triangle on the map, and found that i'm almost always off the east coast of britain...? Request someone reproduces the experiment...
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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#9 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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I think this is the best solution to celestial navigation in SH3/SH4:
http://www.subsim.com/radioroom/showthread.php?t=135215 It requires an external script program to get the location from the savegame, and another planetarium program to draw sky and measure the stars. But it comes as close as possible to the accuracy you can expect from the real thing. The sextant used in most mods are just too crude to make a reasonable fix.
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#10 | |
Black Magic
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