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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Sep 2010
Location: Trasgu Land
Posts: 45
Downloads: 116
Uploads: 0
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MOD CONFLICT
HI every body!!!
![]() Everything was ok untill my 6th patrol. I made some changes in my mod list including someones which Iīd like to have but then I started having CTD ![]() I made some changes since but I donīt know How I can realign my mod list in order to have a working=runing mod list. Can you tell me what is wrong? ![]() Do I have to put the mods in a different order? ![]() I have a look to Aces,Frau kaleun,FITZCARRALDO,Rudewarrior,Sailor Steve and some others Mods ORDER LIST and I think that mine Itīs similar.But doesnīt work ![]() Even I removed Thomsens Sound Pack. Here you have my mod list. ![]() |
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#2 |
Rear Admiral
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Can't speak for the others you mentioned, but I usually put a disclaimer when posting my mods list noting that a lot of them are only compatible with each other because I've tinkered with them or applied homemade fixes.
That said, nothing in your list that I'm familiar with jumps out at me as being problematic, but there are some mods there that I know nothing about at all. Hope someone else can be more helpful. |
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#3 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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Quote:
It is difficult for the novice to figure out how to tweak the mods so that they are compatible. Piling up the mods does not work all the time. If some of the modders were willing to give the details of the tweaks between two mods, a novice player would have an easier time. Any idea if one of you have this information? Help appreciated. |
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#4 | |
Rear Admiral
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But I frequently spend a lot of time going over files that are shared between mods, entry by entry in Winmerge or S3D, to see what the differences are if any and whether or not I can make a combined file that will account for everything I need to run all the mods I want. Some people would hate that, or simply don't have the time, but as much as I grumble about it to myself when I'm doing it and can't quite figure something out as quick as I'd like, I have learned a TON of stuff about how things work. And personally I like that. One of the issues involved here is the sheer number of mods out there - it would be impossible for a modder to give instructions for compatibility tweaks that would account for even a small fraction of the stuff that various people use or want to use in combination. So I just figure if I can't see how something might work or could work, and it's important enough to my gaming experience that I really want to give it a shot, I'll just ask. The nice thing is that with a great community like this, help is so readily available. |
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#5 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Either way, I'm happy so no need to rock the boat. ![]() |
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#6 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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JSGME has a feature when you open it called Task right in the middle.
Wren you click it it opens to show 4 tasks it will do. The second one is " Generate a snapshot of game files " Mods. Now you have a copy of what mods work toghter so when you add alot more mods at once you, have a snapshot to compare to. That's another feature. |
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#7 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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Quote:
I see everyday players having difficulties with their mod soup: it would be helpful that they find a specific thread in which they can find a detailed process. Most of the time players like myself stack 50 mods on top of each other and try to sort them out because we want all the last cool mods. This is normal, but not everything works out well. In my case, when i want to go from the command room to the conning tower, i get a camera view outside of the boat ![]() This was one year ago and i never succeeded in fixing the problem, therefore i just don't click on the conning tower and bypass it to go directly to the Attack periscope view or the bride. ![]() And i come EVERYDAY on this site to see whether i would find answers to my questions. Sometimes i find the answer, most times i don't due to the fact that explanations are not clear or unavailable. My dream is if one day i manage to make compatible two mods- which i doubt of course- i shall put a detailed procedure to help my fellow Kaleuns! ![]() It would be a good way TO ATTRACT MORE NEW KALEUNS to this site if a thread existed with DETAILED PROCEDURES. On the long run, i am confident that most of the difficult mods cases would be clarified to the masses of Kaleuns who, as you emphasized in your post, don't have the time or the skills-or both like myself- to figure out these specific tweaks. I am frustrated and exhausted. ![]() The ball is in your camp. |
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#8 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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But at any rate, if it does not happen, well, I'll just play with what i can have. SH3 + GWX + ~50 to 60 mods is what i want to play. I'll never come back to vanilla SH3.
SH3 is THE ONLY COMPUTER GAME I PLAY! I started playing Silent Service on an Amiga computer in the 80's and i'll play a ww2 subsim until i die. I played only once since the start of this year though...this website is my homepage, i come here everyday to find answers...that i never find! ![]() I come here and i just read those threads where the "big guys" manage to make their mods to work...and i envy them...so i go watch Das Boot one more time, it makes me feel a little better...a little only. Sorry to bother you with my problems... ![]() |
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#9 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#10 | |
Sailor man
![]() Join Date: Sep 2010
Location: Trasgu Land
Posts: 45
Downloads: 116
Uploads: 0
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I think that I solved the problem in part.
First problem=SH3 Commander r3.2. I made a wrong multi installation of SH3 Commander r3.2. I made new Installation of GWX 3.0 Gold avec cette nom: "SHIIIGWX3.0GoldSH3CommanderMEDITERRANEO" I made a scond installation of SH3 Commander r3.2 in this way: I create a folder called "SH3Commander r3.2-Mediterraneo" and I installed Commander into this folder.Then I installed SH3Cmdr Config files for GWX3.0 But This did not work at all. I do not know why the previous installation of Commander and the new installation of Commander are mix ![]() ![]() Second Problem: Aces' Multimod compatability fix v1.6 beta. You MUST HAVE (ALL) the following mods enabled: GWX_DFa-Flag&Pens_2010, FM30_UpDown_final, FM_NewInterior_V1.0, Conning Tower open Hatch TestFMfood, Depthcharge Shake v2.01, Urfischs_ModStrike_Beta1, Waterstream+Exhaust Combi V2.3 for GWX3, to ensure correct operation. And I do not have: FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Which are really nice ones but I canīt install īcause I have only 2GB of RAM and If I install those ones I have no more than 5-10 fps. So when I launch=Start I have a CTD īcuse I do not have Enought RAM. Now Iīm gonna try only one installation of SH3 Commander R3.2 and all the mods Except "Aces' Multimod compatability fix v1.6 beta". Quote:
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#11 | |
Sailor man
![]() Join Date: Sep 2010
Location: Trasgu Land
Posts: 45
Downloads: 116
Uploads: 0
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Mod Conflict finally solved.
Now I have a working list.The one that I removed from list was "Aces' Multimod compatability fix v1.6 beta". and I installed "WBīs Mission Orders". Now Iīm going to try amulti installation of SH3 Commander r3.2 Quote:
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#12 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#13 | |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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Quote:
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#14 |
Rear Admiral
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That fix is probably the one that comes with the Extras for the Wilhelmshaven Campaign mod as an optional compatibility fix. If so, it makes that mod compatible with TMT+ThomsensShips and isn't necessary unless you're using both of them.
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#15 |
Sailor man
![]() Join Date: Sep 2010
Location: Trasgu Land
Posts: 45
Downloads: 116
Uploads: 0
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Here you have.Have a look to this threads:
http://174.123.69.202/~subsimc/radioroom/showthread.php?t=169744 [REL] WB's extra ships for Wilhelmshaven campaign http://174.123.69.202/~subsimc/radioroom/showthread.php?t=163556 TMT v2 + Thomsens Ships Combimod |
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