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#1 |
Rear Admiral
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It's always been stated the enemy can do one of two things regarding sonar, active or listen, that sonar is basically always active, but you only hear it if you fall into the sonar cone, correct?
I assume the enemy is always active when underway and not able to listen at all and can only listen when stationary, is this correct? If the above is true, I'm trying to figure out what will often bring escorts towards you when you're not in their sonar cone. If they can't listen underway and you're not hearing pings, what brings them towards you? Sometimes I can be 5000 yards in calm water from a lead escort off the groups track and he peels off with his buddies coming in my direction. He's not pinging and I'm not in the cone, so seems he's listening, even at higher speed. I only have this issue in calmer water. Is it possible they listen underway, but sonar only goes active if you fall into the sonar cone. Just recall the many statments that escorts are always active unless stationary. I swore I once saw a hydrophone speed factor, sense speed doesn't seem to have any effect on subs, seems it must be ships. If they can hear you underway, does their speed effect the ability, I assume not, as it doesn't in the subs. BTW, do you recall what Thermal Layer value you used in 1.9, seems I read you change that later and toned it down. I set my escorts to elite and would love a better value to balance it. Last edited by Armistead; 08-03-11 at 12:26 PM. |
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#2 |
Ensign
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This is an excellent question. I pose too.
I think the enemy detect you with its hydrophone. I hope I do not say something stupid.
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![]() "Pacific is a big ocean. You don't have to find the enemy if you don't want to." Dick O'Kane Last edited by Gibus; 08-09-11 at 10:17 AM. |
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#3 |
Grey Wolf
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I always wondered about that. If you are not inside the cone, they will not pick up your signal, but wouldn'y you be able to hear the pings anyway? I mean, sound is not uni-directional, it travels in all directions. It is one thing being undetected because the active sonar scope only picks up returning signals in a certain cone or area, but if you are nearby, I think you probably could hear the pings.
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#4 |
Rear Admiral
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Real life yes, not in the game. I think they only go active when you fall in the sonar cone, like a auto switch, like it's alway on within the cone. Course, that's the question, what are they doing otherwise, I assume listening, but that's the question, if they can hear when at speed, does their speed effect hearing? Just heard so many times in the past they can only hear stationary, just hard to believe that, the game doesn't act that way, so I assume they have good ears at high speed just like our subs.
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#5 | |
Ensign
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Commencing with a certain speed, even our current submarines are deaf like pots.
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![]() "Pacific is a big ocean. You don't have to find the enemy if you don't want to." Dick O'Kane |
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#6 |
Rear Admiral
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Our subs have as good as ears surfaced in game as they do dived, seemingly regardless of speed. Speed does effect sonar, but hearing seems to be the same surfaced or dived. I don't think the game has a seperate hydrophone setting that switches values between dived and surfaced.
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#7 | |
Ensign
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I agree with you on this last point.
But the fundamental question was this: Quote:
What is the opinion of Ducimus?
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![]() "Pacific is a big ocean. You don't have to find the enemy if you don't want to." Dick O'Kane |
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#8 | |
Admiral
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![]() Quote:
I'd have to go back and check the numbers to be sure. ![]()
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#9 | |
Grey Wolf
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As to what Escorts were doing when not in active mode, I am pretty sure there was a sonar operator there all the time - or mostly - listening. It would be interesting to ckech out what was the standard crewmen compliment in those day, and see if there were several 'funkmen'. If there were.. it is probably because they worked in shifts, hence, someone was listening to the ocean all the time. |
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#10 | |
Rear Admiral
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#11 |
Ensign
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These parameters are recorded in the file Data\Cfg\sim.cfg
But I found nothing about the speed of the escort. To have clearer ideas, I made a chart for the threshold of detection with submarine speed and with wind speed, at periscope depth. Escort at 12 knots. The results are inspiring.
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#12 | |
Rear Admiral
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#13 |
Grey Wolf
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There is an entry for ship speed.
From Data/cfg/sim.cfg (this is for TMO) [Hydrophone] Detection time=1 ;[s] Sensitivity=0.15 ;(0..1) Height factor=0 ;[m] Waves factor=0.5 ;1.0 ;[>=0] Speed factor=15 ;[kt] Noise factor=0.35 ;0.25 ;1.0 ;[>=0] Thermal Layer Signal Attenuation=2.0 ;[>0], 1 means no signal reduction, 3 equals signal reduction to 33% [Sonar] Detection time=5 ;[s] Sensitivity=0.05 ;(0..1) Waves factor=1.0 ;[>=0] Speed factor=20 ;[kt] Enemy surface factor=200 ;[m2] Lose time=30 ;[s] Thermal Layer Signal Attenuation=5.0 ;[>0], 1 means no signal reduction, 5 equals signal reduction to 20% The speed factor value. I'm sure I remember reading in a post somewhere ages ago that the speed factor value applies to the escort (not your own sub speed). Of course I can't find that thread now, no idea what it's even called, so we'd need confirmation on this. A little bit of supposition here. I would assume that escorts going above the figure in the 'Speed Factor' line have their hydrophone/sonar effieiency reduced. By how much? Who knows?
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#14 |
Ensign
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You are right. It must be the speed of DD because the sonar only detects objects underwater. No US submarine did 20 knots, diving.
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