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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jul 2011
Posts: 16
Downloads: 13
Uploads: 0
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They seem to be able to spot 'ships' and 'smoke on the horizon' while i can't see anything after carefully scanning the reported bearing with the scopes.
They seem to be able to track hydrophone contacts, while i couldnt hear a single abnormality when personally carrying out the sweep. any comment? any possible 'fix'? |
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#2 |
Watch
![]() Join Date: Feb 2005
Location: Finland
Posts: 21
Downloads: 4
Uploads: 0
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"Be more aggressive!"
Seriously, I spotted the same problem. Somebody could point out if there is a mod to fix this uber-crew issue. |
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#3 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Have you upgraded your crew in any way?
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#4 |
Watch
![]() Join Date: Jul 2011
Posts: 16
Downloads: 13
Uploads: 0
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updated the routine (which i presume only means more weather/speed/course report)
and that's all |
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#5 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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What do you mean the routine?
I am talking about where you can activate abilities and such or upgrade crews loading torpedo time, etc or faster diesel, etc.
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#6 |
Watch
![]() Join Date: Jul 2011
Posts: 16
Downloads: 13
Uploads: 0
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oh, thought u meant mods
i do have some ability upgrades, such as the passive hydrophone ability: direction finder at lv5, and total revealing at lv1 |
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#7 | |
Stowaway
Posts: n/a
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you will find these games tend to have lots of things linked together so when you upgrade one thing like hearing and you get watch crews and radar crews upgraded too in most cases |
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