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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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Has anybody ever experienced a patrol where when you go into the Sonar station and try to turn the hydrophone.....you cant???
I'm on a patrol just now and I effectivley cannot use my sonar, relying instead on my sailor for reports. Even with Radar, I still like to use my hydrophones to make a classification on the target before I see it. Anyone else experienced this and is there a fix? Rstarting the game and re-loading don't seem to solve it. Its luck of the draw, happens on some patrols, others not. Any suggestions? |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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I hope I'm not misunderstanding your problem, but the solution may be as simple as this: Put your cursor inside the edge of the sonar screen and use it to drag the sonar beam around. If you left-click on the screen up to 179 degrees in either direction from where the beam is indicating, it will sweep to that new point. Works the same on the radar screen (the second screen). The radar can be set to sweep too. Hope this is helpful - sometimes the little things like that can be frustrating!
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#3 |
Bosun
![]() Join Date: Jan 2011
Location: Minneapolis
Posts: 64
Downloads: 66
Uploads: 0
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I've had that happen a few times, AND I've noticed that its not just the hydrophones. ALL my interior gauges and dials get locked up (clickable or not, pointing straight up). The sonar still spins with the keyboard but you can't see where it's aiming so it isn't much good. I don't know of any fix so I'm not much help, except to say that you're not alone!! lol. I generally just scrap the campaign......I didn't know about the diving & surfacing under TC prob though.....that might be it, I do that plenty, oops.
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#4 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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#5 |
Electrician's Mate
![]() Join Date: Jul 2009
Location: Israel
Posts: 132
Downloads: 237
Uploads: 0
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I'm not sure, but I had that problem too. (Locked hydrohphone and all dials point to 12 oclock position). I heard that it's because you load when you're damaged on a patrol.
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"It’s Friday, Friday gotta get down on Friday, everybody’s looking forward to the weekend" |
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#6 |
Rear Admiral
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If using TMO, some particulars would be nice.
Such as: What boat were you using? What year was it? When did you notice all needles were frozen? About where did this occur? Was your boat damaged at all? Did you encounter any AI submarines at all? I think i know what it might be, i'm just trying to be sure. The problem is, this bug isn't consistent. |
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#7 |
Bosun
![]() Join Date: Jan 2011
Location: Minneapolis
Posts: 64
Downloads: 66
Uploads: 0
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As far as I can recall.....
If using TMO, some particulars would be nice. Such as: -TMO 2 or 2.1, can't remember which What boat were you using?- Tautog What year was it? -mid to late '42 (?) When did you notice all needles were frozen?-immediately after loading About where did this occur? - SE Asia north of Timor(?) Was your boat damaged at all? -can't remember Did you encounter any AI submarines at all? -YES, sunk a jap sub SE of Davao gulf. Hope this helps- Eric |
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#8 | |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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![]() Quote:
Seems to be a hit and miss, some patrols it will happen, others not. Either way, if its happens, I effectivley cannot use my sonar, instead trying to rely on reports from the guy manning it and even then its tricky enough. I like to listen to a contact if I can after detecting it on radar to decide if I should intercept. If its a merchant, yes.....if its destroyer props, not really worth it. If its a task force, hell yes haha ![]() |
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