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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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Ahoi,
as read in some posts from new members, it is hart for them to get in with finding the right mods for their needs. A good point to start are the sticky posts on top of the Mods Workshop. For me, after 8 month of being abstinent to SH5, it took some time to get in with all the good new work from modders. I has to read a lot of threads and has to look for the right installation orders. As SH5 cames out and I startet the first time with pimping the game with mods from here, I had made a base-pack of mods for the JSGME. The content was a basic set of Mods I wasn't able to live without them. As I returned 2 weeks ago to Sh5 and Subsim, I took my base-modpack, installed it via JSGME and trained me again to play SH5. ![]() If the pack would generally accepted, we could do a monthly or bimonthly version, which includes the actual versions of the implemented parts. The goal of my proposal is not to make a new "Supermod" like RUB, RDA or Magnum Opus. It has to be only a good "that is all you need at this time" Mod. The content has to be defined later, I only wants to start a discussion about the need of such a pack. Cheers, Paco.
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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