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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Hi, sometimes when i hit the dive or crash dive button (using TDW, megaopus an UImods) the sub doesnt dive it continues to run on the surface, i have to order ir again to work, is this a stock bug?
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#2 |
Seaman
![]() Join Date: Jun 2011
Location: UK
Posts: 33
Downloads: 8
Uploads: 0
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yeah, and when I hit the crash dive button it flashes and I get sent to the hydrophone station.
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#3 |
Watch
![]() Join Date: Jan 2002
Location: Bonnie Scotland
Posts: 28
Downloads: 222
Uploads: 0
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I think some of the key commands might have been changed in the mods from the keys assigned in the un-modded version ?
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#4 | ||
Black Magic
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##################################### Crash Dive (SH3/4/5 Modes) ##################################### # the hotkey used for crash dive # Format: # # CrashDiveKey = [ False, None, False, False, False, False ] # False = enabled # None = key used # False = shift key required # False = ctrl required # False = alt required # False = handled # # so if you wanted the crash dive hot key to be shift + P: # CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.P, True, False, False, False ] # # if you didn't want to assign a hotkey for crash dive: # CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, False, False, False, False ] CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, True, False, False, False ] # teleport on crash dive? If enabled and you are currently submerged then no teleporting will take place # change below to either True or False TeleportOnCrashDive = True # time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay TeleportOnCrashDiveWaitTime = 20 # the station to teleport to when crash diving # possible values are: # "TelToObsScope" - teleport to obs scope # "TelToAttackScope" - teleport to attack scope # "TelToRadar" - telelport to radar station # "TelToHydrophone" - teleport to hydrophone station # "TelToCaptainsBed" - teleport to Captain's bed CrashDiveTeleportToStation = "TelToRadar" |
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#5 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Ok so its a delay then to simulate the crew going down the hatch
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#6 |
Ace of the Deep
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No, it is not "to simulate" it is "to give time"
If you watch closely, the Watch Crew actualy goes down the stairs to their designated positions one by one. |
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#7 |
Black Magic
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