![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
![]()
Hi everyone,
The game runs quite stable on my machine. I have been doing some modding, so I suspect that is the issue. Here is what is happening: I get part way through the patrol, save and exit (I know the usual about not saving near ships, etc). When I go to reload the game, I will get a CTD. But if I roll back on all the saves and backups I have made, I will get a game that does load. Since I suspect the mods that I have most recently been working on are the issue, I will obviously start there. So ultimately, how do I troubleshoot this issue. If I strip mods out I think that would make it more unlikely to load, so I don't know how to troubleshoot it to see if I have nailed down which mod causes the problem. Any advice? |
![]() |
![]() |
![]() |
#2 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
|
![]() I had the same problem with the mods.
In my case the answer was this : Do NOT save the game. Pause ,minimize it and let the PC on all the time. A bit harsh but it works and you don't lose any progress done in your career. Don't forget to disable autoupdates for Windows becasue if they take place they will cause a restart. |
![]() |
![]() |
![]() |
#3 |
SUBSIM Newsman
|
Yes,true
![]()
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
![]() |
![]() |
![]() |
#4 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
|
![]() Quote:
I've got my loads working error-free, but it took a while to get there. From my experience, the keys are to start by disabling the most memory intensive mods (one at a time) and then test for results. Once you've eliminated these suspects, the next step is to try and eliminate any potential conflicts. This is where you might have to create a few custom 'mutant' mods by merging several together to avoid having them overwrite each others files. (The other reason for this type of 'combining' is to reduce the chance of corrupt files by limiting the amount of 'copies' being executed by your mod enabler.) Next, check for redundancies and try to avoid having multiple mods targeting the same aspects of gameplay. If possible, apply fixes wherever applicable and generally try to streamline your mods to minimize potential side effects. I wish there was a magic wand solution but unfortunately it takes time to work through all the possible combinations. One thing I will say is that (compared to most other games I've modded) SH3 is actually pretty forgiving. (I keep telling myself that whenever I'm working through a particularly thorny issue)... It doesn't make me feel better, but it does help me stay determined to see it through to a successful resolution. Here's hoping you're able to sort it out. Best of luck! ![]() |
|
![]() |
![]() |
![]() |
#5 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
![]() Quote:
![]() I have just disabled and reenabled all the mods. I am going to play a patrol all the way through with plenty of saves, and then copy an reload one by one backwards to see if it ever becomes loadable again through the patrol saves. Thanx for the help. |
|
![]() |
![]() |
![]() |
#6 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
|
![]() |
![]() |
![]() |
![]() |
#7 |
Argentinian Skipper
|
![]()
I have a heavy mod loaded SH3 GWX and I haven´t problems witn the saves.
My tips: - Ever Save files, not "Save and Exit". This option causes more CTDs. I save the campaign and after "return to base". When I load the campaign, I select "In mission" file. No CTD. - Eliminate the SH3Weather program, if you have it. The program is an oldie and causes CTD when saving missions/campaigns. - Save the campaign in navigation, in surface, not in battle. - If you make some change in the mods after save (including simple mods as uniforms), probably you will have a CTD. - Ever (Ever!), if you use SH3Commander, press the button of "recuperation" (the circle arrow), previous to close the program. Really I haven´t CTDs saving campaigns, but EVER I save the files in open ocean and surface. Not under attack or attacking. Regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
![]() |
![]() |
![]() |
#8 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
![]()
I know. Your mod lists that you post every once in a while have been the inspiration for my collection of mods.
![]() Thanx for all the help, I believe it is fixed now. I am trying to run through a career now, and we will see how it goes. Thanx again for all the help guys! |
![]() |
![]() |
![]() |
#9 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
|
![]() |
![]() |
![]() |
![]() |
#10 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
![]()
Well, I can't seem to find the issue, even after taking a pretty hard look at it. I'm posting my mods list here to see if any of the talented modding experts can spot anything that might cause this kind of conflict. Let me know what you think. Thanx in advance.
00_GWX - 16km Atmosphere 00_GWX - Open Hatch Mod 01_Rbs1_SH4_Effects_GWX_30_71 02_LifeBoats&Debris_v4 03_Rbs2withbuoyance 04_Wooden_Lifeboats_Mod_1.1 05_Wilhemshafen,St Naz,Schluese and xtra ships V6 06_GWX_DFa-Flag&Pens_2010 07_FM30_UpDown_final 08_FM_NewInterior_V1.0 09_Thomsen's Sound Pack V3.2cg 10_BritishAsdicMkIFinal 11_Depthcharge Shake v2.01 12_Urfischs_ModStrike_Beta1 13_Waterstream+Exhaust Combi V2.3 for GWX3 14_New Uboat Guns 1.2 15_WAC4.1 SubPen_animated_18.02.2010 16_Unofficial_rockets_fix_GWX3.0 17_No continuous 'Ship spotted' V1.2 for GWX3 and Rubinis RocketFix 18_Aces' Multimod compatability fix release v1.3 public beta 19_Aces' Super Turms v6 for GWX 20_Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on 21_Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings 22_MaGui F 23_CT_FM_NI_Fix_for_MaGui F 24_ST7_Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 25_Merchant_Fleet_Mod_3.2 MaG_blue recmanual for MaGui F MaG_German Images for MaGui F MaG_h.sie's Colored Hull Integrity Indicator MaG_optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F MaG_RED Filters on Scopes+Binoculars for MaGui F AUD_Das Boot Sound Mod + No Ring Ring AUD_Destroyers&Corvette AUD_Diesel Startup Sequence for FM Engine Room AUD_Real Depth Charge LSH3_V5.1_ENV_MEP2a-Dark-Nights LSH3_V5.1_ENV_MEP2b-FSF-for-Dark-Nights UNI_Aces Hi Res Uniforms and Medals Mk 2 UNI1_Evan82's Uniforms II END_63MBinSound END_Aces' St.Nazaire Super Pens v5.1 GWX Version END_B25_Deck_Crew_Ambient END_b25_Grass_+Carotio_SF_v2 END_b25_Louder_Diesels_Louder END_BMW-R75 v.1 by TP END_Combat Radio Frequency END_Commands END_Derzeitige Tiefe END_Elite U-boat Binoculars END_Flags_enlighten END_Foam END_Gramophone END_h.sie SH3 Patch END_Haunting Atlantic Wind END_Ice Age END_Karle's_Crash_Dive_Mod END_New_clearsky_clouds END_OLC's Modified Searchlight Beams for GWX3 END_Pascal_Port_People END_Q Ship mod GWX3.0 + Real Plot and RecM END_Radio Log END_Rapt0r's Das Boot Interior END_Rapt0r's Instruments V3.5+Dönitz Fly END_Realistic Plotting END_Res Fix END_Ricks_GWX_Rec_Man_Final END_Sobers 3D Waves END_Sub Image mod END_Subphones END_TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 END_TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3 END_TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 END_TiefeMkI(German) END_Torpedo damage Final ver2.0 END_Torpedo_HAHD_1024_GWX END_WB's Deck Gun Range END_WB's Decks Awash + Fuel Economy END_Weather SH3 Cmdr_Compulsory U-boat Headdress SH3 Cmdr_GWX Files SH3 Cmdr_MFM Skins SH3 Cmdr_Radio Room Photo Randomizer SH3 Cmdr_Random Intro Screen SH3 Cmdr_Ship Names 0411 SH3 Cmdr1_Random Q Ship Mod SH3 Cmdr1_WBNN Warning Orders |
![]() |
![]() |
![]() |
#11 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
|
![]()
I am not an expert but this particular mod is known for causing CTDs. I have never used it so I don't have personal experience.
I suggest you to disable the mod and try to load a game. If it works then OK , else ...... well I don't know Good luck. |
![]() |
![]() |
![]() |
#12 |
A-ganger
![]() Join Date: Jun 2010
Posts: 74
Downloads: 47
Uploads: 0
|
![]()
Recently I have been having CTD's on reload a LOT. Even now that I save to 2 different save files during mission (I save from time to time, and alternate between those two), today was the 3rd time witin a month that I can't continue my career on the 1st patrol...
I run GWX with these mods enabled: GWX - 16km Atmosphere GWX - Enhanced Damage Effects GWX - Lite Harbor Traffic GWX - Main Movie - 'Das Boot' GWX - No Medals on Crew Flags_enlighten Lifeboats&Debris_v4 GWX - Open Hatch Mod GWX - Alternate Loadscreen - Full Circle Supplement to V15F3 (JSGME) GWX Gold Bino Mod Bad Weather Fix V1.1 (Standard) WB's Mission Orders Lite The DarkWraith_DC_Water_Disturbance_v4_0_SH3 I'm really getting tired if it now, and don't enjoy playing anymore because I constantly feel I will lose my data anyway ![]() Edit: Can't believe I haven't seen the post before mine ![]() ![]() ![]() ![]() Will try turning that mod off then... Last edited by Paulski; 07-09-11 at 02:51 PM. |
![]() |
![]() |
![]() |
#13 | |
Rear Admiral
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#14 |
A-ganger
![]() Join Date: Jun 2010
Posts: 74
Downloads: 47
Uploads: 0
|
![]()
Have tried loading after disabling that mod, but still no luck. Will start a new career though, I think I'll go Mediterranean this time
![]() |
![]() |
![]() |
![]() |
#15 |
Rear Admiral
![]() |
![]()
Well, if your saves were corrupted just disabling the mod won't help - the damage was already done when the relevant files were created. But disabling it should cause you to see fewer problems in the future if that was the only culprit.
|
![]() |
![]() |
![]() |
|
|