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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Sub won't go to periscope depth!
Hi Mates,
My sub will not go to periscope depth, it always goes deeper. I hit "P" to go to periscope depth more than 2 times and it will not go. Sometimes the sub will continue down until I blow ballast. There are no damages reported. Anyone else have a problem like this?
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#2 |
Ace of the deep .
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http://www.subsim.com/radioroom/show...=depth+keeping
secondly how are the crew ? What morale condition are they in ? |
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#3 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Sober,
I think the crew are ok.... Do I have to restart the campaign? The sub will not respond when I try to go up say to 10m. Somtimes it just stays where it is or goes deeper. I have the following mods at the end of my mods; #B FX_Update_0_0_16_2_UHS_Fix SUB - TDW Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith PERI - Periscope_and_antenna_historical_fix 2 SUB - TDW Depth_Keeping_Problem_UHS_patch_HB_1_0_0
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#4 |
Ace of the deep .
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That mod list looks suspect .
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#5 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Sober,
Can you elaborate or show me the correct way?
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#6 |
Ace of the deep .
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I thought you should only have 1 particular version of the depth keeping fix . My mate stoianm would know for sure . What is your full list of mods in order . Go into the mod enabler and click on Tasks/Export activated mods list to/Text file/OK/copy and paste here .
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#7 |
Watch
![]() Join Date: Apr 2011
Location: Canada
Posts: 20
Downloads: 31
Uploads: 0
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I was having the same issue and that was just in a historical mission and no campaign. Here are the mods i have installed.
Generic Mod Enabler - v2.6.0.157 [D:\Steam\Steamapps\common\silent hunter 5\MODS] Accurate German Flags Environment MOD_2.0 zoomableexternalcamera Lighter night somewhat German U-Boat Hydrophone SFX German U-Boat Internal Routine SFX IRAI_0_0_10_ByTheDarkWraith Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 North Atlantic Green 1.1 U-Boat Ballast Tanks SFX U-Boat Propulsion SFX U-Boat Radio Room Telemetry SFX U-Boat Watch Crew Routine SFX Window_Lights_Redone_V1 ImprovedWaves_Improved Pitch&Roll Luftwaffe Combat Radio Frequency 88.00 MHz |
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#8 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Cuppa,
Where did you get these mods; U-Boat Ballast Tanks SFX U-Boat Propulsion SFX U-Boat Radio Room Telemetry SFX U-Boat Watch Crew Routine SFX
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#9 | |
Navy Seal
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#10 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Thank Trev
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#11 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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If you have new ui 6.5.1 will fix the deep keping problem... for periscop depth i do not know a solution yet... i have this bug since i start to play sh5 (sometimes you must hit 2 times to take the order)
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#12 |
Watch
![]() Join Date: Apr 2011
Location: Canada
Posts: 20
Downloads: 31
Uploads: 0
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I think some of these mods are a bit dodgy. Played a historical mission yesterday and I used external view to find the British fleet I was supposed to attack and none of them were moving, all were at 0 knots. I've played that mission before I applied any mods and they didn't just sit in the water at zero knots. Keep seeing ships on fire and sinking and can't find any reason for it.
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#13 | |
Watch
![]() Join Date: Apr 2011
Location: Canada
Posts: 20
Downloads: 31
Uploads: 0
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http://www.strategyinformer.com/pc/mods.html In the navigator drop down box just select 'simulator'. |
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