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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2011
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Hello everybody. I play at full realism, except that when there is contact it is automatically located on the map. And one thing i'm wondering, is ; how can I lock a target without using the periscope ? I'ma kind of a coward and don't like having my periscope up. I can enter the AoB and speed (I calculate manually) in the TDC, but I never get the estimation on my tactical map. I believe it's because I can't enter the range. Help ?
Also, what's the use of TBT ? Byt the time you get in range of seeing an enemy ship with it, it can see you as well, with the submarine being above water ! |
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#2 | |
Soundman
![]() Join Date: May 2010
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Similar actions have been undertaken by some of the skippers on the forum, with similar results ![]() Edit: Obviously you need the right conditions though. 0 m/s wind speed on a clear sunny day is a good way to submerge permanently =p |
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#3 |
Eternal Patrol
![]() Join Date: Dec 2006
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I totally concur, A Fleetsub at battledepth (radar depth)
is a match for any three destroyers in open combat, in stealth mode you can take five or better merchies, even with full realism and fully flawed torpedos. that is if you know what your doing, Only an aircraft can threaten you without endangering itself. The TBT sank far more ships than the Periscope overall. they are however the same thing completely in function and to be able to use one is to be able to use the other. there is historical precedent for blind shooting only in the first six months of the war. during which time the successful skippers stayed at periscope depth, and the unsuccessful skippers in accordance with doctrine fired large spreads blind from 100ft. Because of the clear success' of the Periscope users and because of the total lack of success of the doctrinal users, the doctrine was changed firmly after six months. attacks at night were initially made from Peri depth during the first year of the pacific war but this also turned out to be unproductive against varying size targets for many many reasons including Speed situational awareness tactical flexibility and a deck full of Gun Crews is a better option for a picket boat than a ten thousand 1941 dollar torpedo. Regards Mush. |
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#4 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
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At night, and with light fog or rain, you can get as close as, say, 1500 meters (4500 feet, or almost 1 nm) to a target without being seen. That's close enough for a torpedo attack (actually, an optimal position). Situational awareness is better, so it is indicated for those situations where you have multiple targets. Lastly, you will have more speed and manouverability. And if anything happens, you can be underwater in a minute or less, according to your crew's experience. So it is not as dangerous at is may seem, though sure enough, it is freaking bold! Sure enough, in those cases, there is a tendency for also being DDs in the area. Multiple targets equals 'convoys'. This is where screening comes in handy. Once you know the pattern that the DD (or DDs) are sailing, you can more or less estipulate a safe area to engage. It will all depend on the situation. Another advantage (correct me if I'm wrong, guys!) is that in the surface, you are invisible to active sonar. DDs can use active or passive sonar, but never both at the same time. If the escort is sweeping in front of the convoy, it is likely to be using active sonar, so if visibility allows you to sneak close to the rear of the convoy, you will not be seen or heard. If you engage a convoy properly, nobody will know you're there until a torpedo strikes. So prior to that moment, it makes no big diference to be underwater or not. Of course, this option is limited to poor visibility situations, where, thanks to your small silouette, you can seen the enemy before it sees you. Clear skies and weather and daylight rules out all of that. |
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#6 |
Nub
![]() Join Date: May 2011
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So you suggest me to surface when ther's an awful weather at night that doesn't allow me to enter height because of waves on the periscope ?
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#7 |
Grey Wolf
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Location: Curitiba, Brazil
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Stadimeter is difficult to use in rough weather, indeed. Sometimes you can see the top of the highest mast, but the water line is hidden behind the waves, so you must keep waiting for that brief moment where you can make a measurement. It's tough but possible. In any case, it is easier surfaced than it is submerged, as in rough seas the periscope will be alternating between covered and uncovered by waves, whereas when surfaced, the TBT (or UZO in u-boats) will be clear 99% of the time.
Anyone can hit a torpedo when in optimal situation and positioning, Zorgl, such as that one depicted in the submarine school (mission 3). It is hiting them in akward situations that makes the fun of the game. And indeed surface attacks are easier in some of them. |
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#8 |
Eternal Patrol
![]() Join Date: Dec 2006
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Well after a fashion sure.
Stuff that effects your visibilty is Light ( How much of a moon ) Chop ( to break up the shape) Speed( to reduce wake) Aspect (ie angle of silhouette of ship that target seas.sideview bad frontview good back view best.) Noise (if semi submerged you generate a sound signature.) Go Dark ( inspite of what you think the IJN can direction find on your radios and radars. so maintain emcon ) make approachs based on keeping your profile minimized throughout. Make major maneuvers prior to visual contact, you know where they are, you dont need to see them to gain advantageous position, but you do need to gain advantageous position so they have much much less of a chance detecting you. Ideally you would be in firing position decks awash aligned with the final firing angle ass backwards, you would wait until the enemy group moves from coming into visual until they pass directly across your firing point, with a measured spread shooting the combined overlapping silhouette of the convoy, with out maneuver you would just hit 1/3 then 2/3 surface totally then ahd std then full ahead and book out with out showing anysingle thing that shows above the troughs. Still nights always require less and slower movements if moon is more than half prosecute from radar depth. Regards. Mush |
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#9 | |
Grey Wolf
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Oh and btw, Mush, what is radar depth? having only the coning tower above water? |
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#10 | |
Eternal Patrol
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your current sea conditions. About -46 ft though it may be -48 but about -42 if theres any seas otherwise ducking under will toggle it off too inconveniently. Mush. |
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#11 | |
Eternal Patrol
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![]() ![]() ![]() ![]() ![]() ![]() ![]() 9200 to shoot 8600 to hit.... the ten pack can opener I am 7.4 km from the nearest escort. M |
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#12 |
Grey Wolf
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Great shots! She was starting to turn already. Great example of the kind of aproach I was sugesting. Personally I do it like that all the time.
The main advantage of ploting your attack with a projected line along the course of the ship, is that you can position yourself to it in a 90 degree angles (or, in mush's case, 180 degrees angle) which makes it so much easier to input correct AOB date - which is impossible to do visually (at least with good precision) when you and the target are in a odd angle between each other. |
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#14 |
Fleet Admiral
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![]() ![]() That would make a cooleo background. ![]() Making your first surface night attack is a scary thing (even if it is just a game). ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#15 |
Sea Lord
![]() Join Date: Sep 2007
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Mush; An unconventional method but makes for some great screen shots.
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