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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Feb 2007
Posts: 195
Downloads: 51
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Are we really on the surface
Depth changes and "taking 'er up" are tactically achieved through the use of the dive planes; the sole purpose is conserving a vital resource, the compressed air of a submersible in the theatre of war.
However, through a sudden attachment to patrols ala Type II, I have been curious as to the ballast of a boat particularly as there is no meter indication similar to the Expanded Aces of the Deep. The Upgrade to realising the amount of water/ballast in the boat was beneficent to a commanders survival efforts. This apparently is a shortcoming to the 3rd Edition of Silent Hunter, or I am ignorant of the magic button to press and exploit this expounder. The logical response is to prompt for specifics: In what condition is your boat? In what "physical" condition is your crew functioning? How long have you been submerged? Can you ascertain the Sea State? Post the Era and/or time of year/season. Declare mechanical improvements/performance enhancements. Persisting in a Campaign valiantly lodged within a "canoe" (q.v.) has guaranteed a modicum of regale, offset by prodding for System Specs. I can only declare that We sail On Time and We Sink Ships...with No Delays. In other words, this machine runs "Flight Simulator" at Full Chat. Yet, I digress.... Pushing to the Surface is not a problem, except when the crew is wimped to the point of inactivity and unresponsiveness. Once on the surface, the boat may be expected to run sluggish for needs of Batteries Recharging, or the obvious need to crest the wave. The former is determined by observing the screws (if one engine is offline/charging one propellor is not turning), the latter is evidenced by the seaworthiness of the boat (moving on the waters surface or the Watch Crew pretending not to be drowning). In my experience with this software, both boat and crew perform admirably. Usually. I think. After a push to the surface with more than Slow Speed, regardless of boat/crew condition, rain or shine, Spring-Summer-or Fall (Forget Winter: there's Still No Snow), this Type II may rise to the challenge (pun). Marching at a fuel conserving One Third Ahead, the speed may cruise to 7kt, push to 8kt, or even claw to, perhaps scavenge 9kt; all with no consistency. The first reaction after the Watch Crew have jumped On Duty and the E-motor Crew have suddenly become the Diesel Crew and all seems stable but performance is inexplicably reduced, is to give the Surface Order. It doesn't deplete the Charged Air Supply when executed properly, i.e. surfacing through sufficient velocity, and thus eliminates a performance draw if emulating a compressor operating. After batteries are necessarily charged a noticable rise in engine performance is expected. But is an Order to Surface needed to substantiate the operational expectant? The concern is that the boat may be running with ballast, a boon when needing to dive quickly, but a bane to efficiency (crew fatigue, engine performance, fuel economy, etc.). I may be imagining, nit-picking, or probing a simulation that replicates an experience that I have not and thankfully will ever know. Like some of you, I keep diving...i mean striving...for something better. Gratefully and humbly awaiting the Forum response/involvement.... and then my career was depthcharged into a restart. ![]() Sinkfully yours, Reverie |
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#2 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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I hadn't thought this deeply before, but this is exactly why these guys say "SH3 is not a submarine simulator, rather, it is a game..."
okay! you're in the control room, observe the dials above your helm/planes operators, they will show you the rpms of the engines (p+s), if you look to the right of all that jazz, you will find additional gauges that correspond to compressed air in tanks, co2 content of air, and furthest right (IIRC) will be your "forward and aft" battery charge indicators (fallacious because there was only one battery bank in a type II) if you want to be sure that you are rigged for surface (and playing in english keyboard mode), press "s" for "surface" or "e" for "emergency surface (compressed air blow)" also: if you want to know your propulsion lineup (battery recharge or full power) ask your chief engineer (the officer icons on the bottom of the screen) about propulsion, the appropriate mode will be highlighted (normal, battery charge, silent, snorkel). he can also tell you about compressed air, batteries, and CO2 content, as well as overall fuel level under "reports" ummm... lemme reread your post :P okay! your crew and damage reports can be seen under "F7" or your appropriate crew/damage control button depending on which mod you are or aren't running. the "efficiency" bar will tell you how "awake" they are, less than one quarter, and believe them to be asleep at their post :P sea state can be determined by analyzing the "weather report" which comes from the navigator, but for some reason i have to ask the surfaced conning officer for that report. there should be a shortcut key for that, also (rtfm(this is also my problem)). wind speed drives the sea state in this universe, so min of a couple m/s and the sea is glassy, and sea state... drowning... is 15m/s your specific date and year is found (in the mod i'm running) by mousing over the "clock" in the bottom display of the screen. period submerged is your dice, and can be analyzed by aforementioned gauges. also in your court is the manner of improvements aboard your boat (you are the captain, you should know) and can be monitored in port under the "u-boat" screen on the right before going on mission.
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God is a comedian playing to an audience too afraid to laugh. -Voltaire Last edited by postalbyke; 05-02-11 at 07:49 PM. |
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#3 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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If you want to be really accurate, you can adjust speed until you make 215 RPMs (in a VIIB), which is the most fuel-efficient RPM setting. (A mod exists that will make the telegraph setting the most efficient; perhaps some kind soul will remind me what it is). However, if you do set speed to "8 knots," you are merely ordering your Engineering Officer to "make turns (rpms) for 8 knots." Your boat will achieve those 8 knots in calm winds and smooth seas, and if no engine power is being used to compress air or recharge batts. But in rough seas, you can easily find "making turns for 8 knots" giving you only 5 or 6 knots of actual speed.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#4 |
Rear Admiral
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#5 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Thats the one. Come packaged with the decks awash mod too. One of my must haves.
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#6 |
Planesman
![]() Join Date: Feb 2007
Posts: 195
Downloads: 51
Uploads: 0
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Then I am correct in believing there is no bilge/ballast meter, and go with the assumption that once the boat is on the surface all ballast tanks are more or less "dry".
Do i have this right ? ![]() Reverie |
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#7 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
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yes
![]() btb, the fuel economic speed for type II is 5 knots surfaced
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God is a comedian playing to an audience too afraid to laugh. -Voltaire |
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#8 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#9 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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You need to thank the GWX team for the decks awash feature - all I did was make it easier to apply by pushing a button rather than selecting the depth manually.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#10 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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A big thank you to the GWX team, but also thanks to WB for modding it to the snorkel depth. A nice touch! ![]() |
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#11 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Well, now that the SH3 Commander Malfunctions+Sabotage mod has sent me back to home base after only being out an hour, I might as well take the opportunity to install this mod!
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#12 |
Ace of the Deep
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I've not yet had a malfunction or incident of sabotage in 13 patrols with the mod enabled.
Can crewmembers be injured in sabotage/malfunction incidents? |
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#13 | |||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#14 | |
Ace of the Deep
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![]() Thanks for the info. |
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#15 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Steve |
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