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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
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I just found this online enigma !
Just an idea, but it would be pretty cool to have one of this ingame, when recieving crypted messages from BDU!?? There are also some origingal radio messages on this page! regards MiTon EDIT: Found this: Python-Enigma Paper Enigma
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Last edited by MiTon; 05-01-11 at 12:04 PM. |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
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Cool ideea... if we will receive the BDU messages coded and we will uncode with this machine ... will be very realistic... maybe TDW will like the ideea
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
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it would be cool having it implemented in game, together with Kriegsmarine grid system. It would add immersion. Though, for appreciating much more these features, we should also enhance the radio msg system, by making communications between subs and BDU, more dynamic/varied and critical for patrol progress. Is someone working on it? Maybe Zedi? |
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#4 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
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I will do some tests with the python-enigma, but I've got no clue how the radiomessages system in SH5 works!
Maybe someone else knows? |
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#5 |
sim2reality
![]() Join Date: Jun 2007
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Found this script may be useful.
http://www.math.utoledo.edu/~codenth...a/enigma.01.py PHP Code:
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#6 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
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Thx! Will look at it! EDIT: great link!! thx
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Last edited by MiTon; 05-01-11 at 01:52 PM. |
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#7 |
Navy Dude
![]() Join Date: Jan 2006
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The use of a enigma machine to decode messages sounds pretty amazing to me.
it would also give us something to do in transit. Mike
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I think we lost em...hey whats that pinging sound? |
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#8 |
Black Magic
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My radio messages feature is already setup to have enigma messages
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#9 |
Ocean Warrior
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#10 |
Serial Port Protector
Join Date: Sep 2002
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we also need a codebook then, ithink it included the current used key for each day...? so you only need to code a "encoder enigma", which generate the encrypted message using the present key for each day...
![]() using a enigma feature for that special "commanders or (captains) messages" would be realistic, as the commander had to decode the message finaly by himself...
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Stormy...... |
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#11 | |
Sea Lord
![]() Join Date: Dec 2009
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U-552 Tiger IDF |
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#12 | |
Silent Hunter
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![]() "Let's go, 2WO! officer radio-message. A special event. But not with us! Our sled is ready to throw. Well,'s soon?" - ". commander saying triple encrypted never was there.." |
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#13 |
Ocean Warrior
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Will be to complicate to make multiple encription or multiple codes i think... so if he will succeed to make to work with the same code i will be happy enough
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#14 |
Serial Port Protector
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...but a little additional gameplay element, finding the right key for the present day in the code book.
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Stormy...... |
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#15 | |||
Sparky
![]() Join Date: Apr 2010
Location: Germany
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As I could read on this german u-boat site, there were at least three different codebooks.
All were written with non waterproof ink, to be easy to destroy in case of emergency (capture or something like this)! Also pretty bad when you have massive flooding ![]() So if build from scratch we should see in which way we can categorize the messages. Rest should be peanuts (hopefully ![]() Codebooks would be a very cool feature, but not nessecarily required, as it should be possible to hide required codes "inside" the message. Right code could be dialed automaticly. But I'd prefer codebooks! From the first quick looks at the code of the python-enigma I posted above is only simply a encoder, but this one looks like it be easy to integrate. Quote:
Looks like a complete enigma implementation, but it uses core API functions, no longer existing in python, and is way more complex. I don't have toons of time right now, but I'll try my best and dig in there! First lesson for today and tomorrow: "How the enigma realy works!" If anyone finds an other free implementation (maybe C#) or other usefull infos and stuff like codebooks ... ![]() regards MiTon |
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