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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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Since I've been running 1.5, with my mod soup, I've had empty lifeboats after a kill. I'll have one or two life rafts, one big 1 ton lifeboat, always empty. Whats up??
I'm using a bunch of mods as some of you might remember, I'm really trying to detox from using too many but it's hard man,..really hard... Anyway, I just noticed that, everything's working great, looking great but I have no survivors after the ship goes under, just the life boats. Any thought's?? ![]() Thankx D40 ![]()
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Dogfish40 |
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#2 |
Electrician's Mate
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Maybe they jumped out and had a swim?
Just kidding. Sometimes I notice that in rough weather there's nobody in the boats, I guess it depends on how many times you've noticed it. |
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#3 |
Grey Wolf
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What he said ^^ Haha
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Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
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#4 |
Nub
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I hate to say it; but often I machine gun the survivors anyways.
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#5 |
Navy Seal
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I think the number of survivors is random though some mods boost the possible numbers.Other time you will see empty boats/rafts which means that the crew had clearly not drilled enough on escape procedures.
![]() Or would rather die than be captured. |
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#6 |
Rear Admiral
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Usually when a ship goes under the crews in lifeboats will often vanish with the ship. Not sure what causes it, appears many bodies act like the deckhands that vanish when a ship goes under.
I think the game must use some random setting, cause sometimes you get 30 liferafts, other times a few. |
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#7 | |
Helmsman
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Aye, it's especially odd when you split a ship in half with a keel shot, and it goes under in seconds, yet you get lots of lifeboats. Meanwhile that merchant you hit in the engines that takes 20 minutes to finally sink has the whole crew go down with the ship. |
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#8 |
Navy Seal
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I have seen the multiple life boats one a few times after I have helped guide a liner onto the correct course directly to Davey Jones locker with torpedoes I guess sometimes he does not want many sailors some days as I have seen 15 full boats and rafts around a liners oil slick before or maybe the sailors where wise and had the IJA troops they no doubt where ferrying to go in their place.
![]() It must be pretty random because once I gunned down two junks together and there where 5 rafts which seems like a lot. |
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#9 | |||
Ace of the Deep
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I tried taking out a couple mods to see if that works. It's not a show stopper, but I'd like to see some people rowing again. Arrr... ![]() D40
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Dogfish40 |
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#10 |
Grey Wolf
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I enabled that but I still get a CTD when I load the save file
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Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
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#11 |
Admiral
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I've noticed a correlation between empty and manned lifeboats, in most instances anyway, that seems to correspond with the magnitude of the explosion upon torpedo impact. Sometimes though, results do defy any explanation.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#12 |
Grey Wolf
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In any case, it makes no difference for game purposes, does it? I mean, in real life, there are situations where you would not want to let survivors. Say you've just dropped and agent or spy in enemy territory and all the sudden, a patrol boat spots you. You sink it but a survivor is left in a raft, just to tell on you (and your agent). Makes no sense to leave him as a witness!
The same thing applies when striking to close to the japanese homeland, I guess, since survivors are likely to be rescued quickly and inform of a predator roaming the seaside. But that would be too god to be true, mmm? I bet the game does not compute this kind of variables. |
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#13 | |
Ace of the Deep
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My problem though still stands. I just sunk a ship with the deck gun (because of heavy fog, I could not get bearings on the ship at all but I could make out the masts with the deck gun) giving the crew ample time to get off the ship. One life-raft, no-one in it. I'm going to have to go back to square one and rip out all the mods and put them back in,...perhaps I'll do it on a practice chapter. Anyway, when I find the culprit I'll sing! Good Hunting. D40 ![]()
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Dogfish40 |
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#14 |
Grey Wolf
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Still, it would be cool if the game computed survivors as a source of information for escorts. According to TMO's manual, I know that all the enemies in the game (ships, planes, bunkers) talk between each other via radio. If an escort is nearby, it will pick up the chase. Would be interesting if survivors had the same effect.
In any case, the indiscriminate shooting of drifters at sea is a war crime. |
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#15 |
The Old Man
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I have seen in FORTS in calm seas be it a merchant,or a bb or even a very large liner tou will have survivors in life rafts,however if you hit a ship that is close to a life raft she will go down as well whicj i could understand a liferaft does not give you no protection,in rough waters i assume if you see a life raft and noboby is in it,I assume they drowned,or got killed by the explosion of the ship near by.But I dont know if this is Hard coded or something the modders done to make it relistic!
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