![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
|
![]()
I am playing campaign in 1941 mare nostrum and two very unusual things just occurred-
1. I attacked a British task force south of Malta, reported the contact via the radio operator, sunk a dido light cruiser, and then dived. I watched the battle above ensue with axis aircraft attacking the remaining British ships, when I noticed that some of them were Sunderlands with british markings! They show as the axis blue triangles on the map but were definately attacking, and being shot down by the destroyers. Also, are the aircraft able to sink allied ships in this situation?, as all I could see was some bombing attempts, few bomb explosions even in the water, and axis aircraft shot down one after the other. The aircraft attacking the ships were the Sunderlands, JU88's and an Arado. 2. Just after all this I got a ctd when asking the first officer to go to silent running. Here is my mod list- Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] AilBubbles 1.0 Pascal Uniforms SH5 Remove grain effect Old Style Explosions V1.1 Menu - Das Boot Alarm Theme Killer A1 mod No Damn Bubbles, No Damn Halo Mod Realistic ammo amount for AA and deck guns Critical hits 1.1 Torpedos Critical hits v 1.2 BRF 1.3 full Wamphyri's Plane Mod Goodbye Pacman Dooms Decks for VIIABC41 1.4 sobers realistic hydrophone operator SH5 Cerberus62 Historical Ship Equipment 1.0 IO_MapCourseLine_normal pencil_mod SubFlags_0_0_5_byTheDarkWraith MightyFine Crew Mod 1.2.1 Alt faces MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible Wooden_Lifeboats_Mod_1.1 Cerberus62 Additional Merchant Ships 1.0 (Part 1) Cerberus62 Additional Merchant Ships 1.0 (Part 2) SteelViking's Sky Banding Mod PGF_SubEmblems_V1.02 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Height periscope Grossdeutscher Rundfunk sobers real trees SteelViking's Interior Mod V1.2 KillerTubes_Better_Texs German U-Boat Crew Language Pack U-Boat Ballast Tanks SFX Stormys DBSM SH5 v1.3 Basemod Open_Horizons Real Environment - Revision_2 Fog For Campaigns AilClimateZones 1.1 NewUIs_TDC_6_4_0_ByTheDarkWraith IO_StrategicMap_4_1_for_TDWv640&MO stoianm EnvNights for MO TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 FX_Update_0_0_16_ByTheDarkWraith FX_Update_0_0_15_BARF_1_3_Full_Fix Church's SHV 1.01 Keyboard Commands v1.1 Equipment_Upgrades_Fix_1_0_byTheBeast Environment Sounds Harbour Addition MOD V0.1 Real Fog FX_Update_0_0_16_UHS_Fix Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith Thanks |
![]() |
![]() |
![]() |
#2 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
|
![]()
Anyone else got a comment on this?
|
![]() |
![]() |
![]() |
#3 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]() at least Stormy`s DBSM`s SH.sdl got overwritten from FX update, so i would recommend installing SDBSM after FX update (SDBSM is compatible to TDW FX update). you may also check if SDBSM interrior sounds got overwritten by Enviroment sound mod or check what you would miss then. ...or wait till Stoianm drop in and complain about the correct order of soup ingredients... ![]()
__________________
Stormy...... |
![]() |
![]() |
![]() |
#4 |
Ace of the deep .
|
![]()
No ctds
check my sig . |
![]() |
![]() |
![]() |
#5 | |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
|
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
|
|