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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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[REL] Underwater FX
Underwater FX v1.1 by TheBeast 3/29/2011 @ 0340
This MOD is JSGME Ready! Change History: 1.0 - Adjusted color from blue to milky green (Dos Boot look) and reduced the underwater view distance to about 1.5 boat lengths. DOWNLOAD: Underwater_FX_Green_1_0_byTheBeast Underwater_FX_Blue_0_1_byTheBeast Last edited by TheBeast; 04-01-11 at 06:57 PM. |
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#2 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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Thxs for the mod. Wow, this sounds and looks form your pics very realistic. Downloading now.
Here some over- and underwater photos from me, swiming in a river and taking pictures with my cheap handy to get some real underwater color ![]() Surfaced: ![]() Diving: ![]() Submerged: ![]() Last edited by ETsd4; 03-29-11 at 11:42 AM. |
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#3 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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The problem is that those photos are from a river. Rivers and lakes have a lot of vegetation in them... and around them (which causes the underwater green colour). The atlantic ocean is another matter entirely.
The world's oceans do not ALL look dark and murky green below the surface so..... in that way, this mod is unrealistic. Sorry, dont mean to be harsh... but its just the truth. Das Boot is an utterly fantastic film but its special effects are really dated and old now so im not sure that we should copy them too closely. (even though its impossible not to love the film) Last edited by Stevepine; 03-29-11 at 04:10 PM. |
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#4 |
Ace of the deep .
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Nice mod
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#5 |
Canadian Wolf
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Nice to have options.
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#6 | |
The Old Man
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![]() Quote:
![]() Maybe watch the HIST channel and see when they are diving on U-Boat wrecks in the North Sea and English Channel. They are lucky to see 15 meters and that is when diving under ideal conditions. This MOD is very generous for visible range in respect to those area's. Yes, as you move North or West accross the Altantic, the water begins to clear up and change color but the game, as far as I can tell, does not allow to MOD a changing under water color. You can always have multiple underwater FX MOD's that you can change for the area of opperations for your current campaign. |
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#7 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
[Weather=0.Angle=90] FogColor=88B4EE00 SkyTopColor=5D7ECB00 SkyBottomColor=9ABEEE00 SkyBottomColorHeight=0.350000 SkyAroundSunColor=C0CFF300 SkyAroundSunColor2=FFFFFF00 SkyOppositeSunColor=47758D00 SkyHazeColor=9ABEEE00 SkyHazeHeightMin=-193.449997 SkyHazeHeightMax=277.074005 SkyColorMultiplier=1.300000 SunDiskColor=A2ABCA00 SunDiskRelativeSize=0.550000 SunDiskColorMultiplier=15.000000 SunLightColor=F3F7FD00 SunLightSpecularColor=B4B59D00 SunLightMultiplier=1.800000 SunReflectedColor=1 AmbientColor_Up=FFFFFF00 AmbientColor_Down=3F596900 AmbientColor_North=667E8B00 AmbientColor_South=FFFFFF00 AmbientColor_West=FFFFFF00 AmbientColor_East=FFFFFF00 AmbientColor_Multiplier=1.000000 WaterLightColor=66CDFF00 WaterDarkColor=15233300 UnderwaterFogColor=1F353F00 UnderwaterUpColor=71C2C00 UnderwaterUpAlpha=0.500000 UnderwaterDownColor=1131600 UnderwaterDownAlpha=0.800000 WaterTintColorMulti=A8B5CA00 WaterFoamFilmColorMulti=55D0EF00 ExtraSpecColor=5AC9CD00 CloudsColor=FFFFFF00 CloudsSunLightColor=FFFFFF00 CloudsSunLightOppositeColor=0 CloudsHazeRelativeZMin=0.750000 CloudsHazeRelativeZMax=0.920000 CloudsHazeYFactor=0.000000 PP_HDREyeAdaptationTime=1.000000 PP_HDRMiddleGray=1.300000 PP_HDRMaxLumScale=3.000000 PP_BloomLightOffset=0.500000 PP_BloomMultiplier=0.400000 PP_LensFlareOffset=2.500000 PP_LensFlareMultiplier=0.400000 play with the yellow values before starting to play with this you must unninstall you undervater FIx mod... to have the values of RGB back to stock for colors filter underwater |
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#8 | |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
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Anyone else here who is a diver? As far as my experience goes the greenish look is realistic for some areas. What I would love to see is an underwater effects mod that changes between greenish murky water and clear blue and in between depending on the area you are and the weather. I remember being on the southern coast of portugal, where washed out stuff from the coastal rocks caused visibility to be around 2 meters and greenish milky color just as seen in das Boot. It was not very different from what you see directly on a beach, dispite the fact that you are diving from a boat a bit away from the coast. I took no pics in on that dives because it was pointless. Farther in the open of the atlantic, on the island of Madeira, you get 20 Meters of visibility, everything farther away is a blue wall, just a bit like visibility downtuned default SH. This is because its only an island surrounded by very deep water. (One mile off the coast you have 1000+ meters) Ill try to post a few pictures here, but underwater the image of a camera is very different to what the human eye sees. Especially with my crappy small cam. ![]() This is madeira water, close to the rocky coast off funchal at around 15 meters depth. As I said, the visibility differs from human eye reception. I remember being able to see much farther than on this photo. Note the greenish touch. ![]() 25 meters. A bit further off the coast on a boat dive. As you can see, my expectations on underwater effects in SH5 are for obvious reasons a bit high. ![]() Last edited by MRV; 03-31-11 at 10:28 AM. |
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#9 | |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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![]() I also agree that you can change your mod -- depending on where you are in the world. It is indeed good to have choice! But green underwater for all oceans in the game... its not for me. Thats all. ![]() ![]() These, to me, just highlight the variety of colours you can get under the water... and that's really what I meant with my first post. Everything green (regardless of location) seems too simple. But Im sure lots of people will love your mod... I respect anyone who puts hard work into helping the game. Last edited by Stevepine; 03-31-11 at 01:03 PM. |
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#10 |
The Old Man
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Added Underwater_FX_Blue_0_1_byTheBeast
See Post #1 for download link. ![]() |
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#11 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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awsome - nice mod
why you not try to make an underwater mod unstatic?... you can have blue underwater in sud for example, green in north, we can make the underwater to change related to weather type, day, night, and so one... at least i think this... if you are interestetd i can explain to you how i did my blue atlantic water to be unstatic and to change like that... check your PM pls |
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#12 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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__________________
Stormy...... |
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#13 | |
The Old Man
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I am very picky so we are talking about many many game restarts. |
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#14 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i know some tricks and you do not need to restart the game so manny times - and i know it is time consuming... i worked manny days at my blue water .. i know what you mean
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Tags |
effect, green, underwater |
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