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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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Sure, Light campaign mod makes it alot easier to start completing objectives .but towards the end of the war things get too difficult. It becomes so much that im starting to think i need an even lighter objective. Not too light, just enough to make it so that its......more possible. i mean, In the black pit it becomes such that i cant even enter a convoy anymore because there are SO many destroyers. And to find wolfpacks and stick with them to go find a convoy? plus, ive never found a black swan escort, and i waited a month in and near Gibraltar trying to find a capital ship.
Is there a Lighter Litecampaign mod? i cant seem to find one.
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![]() A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives - James Madison |
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#2 |
Loader
![]() Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
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But thats the way it was at the end of war
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#3 | |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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![]() Quote:
im not a super simmer. I dont live on the immersion factor. I like this game because it explores a pretty lacking theater of WWII. I love subarines, but more importantly i love naval warfare, ships, and the ocean. all rolled into one wonderful game. but im casual, and i dont strive for complete and utter accuracy all the time, or immersion. But i payed 50 bucks for this game, and 150 on the equipment i had to buy to actually play with tolerable FPS rates. so when objectives become highly impractical, i want to lower to them to something that i can work with frankly. I take back about the destroyers because they honestly arent a problem for me because i know my evasion skills, but wolfpack objecives and Black swans are a little impractical
__________________
![]() A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives - James Madison |
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#4 | |
Loader
![]() Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
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![]() Quote:
I think its the best solution for this situation. |
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#5 |
Swabbie
![]() Join Date: Mar 2010
Location: germany
Posts: 5
Downloads: 104
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Hello CaptainMattJ,
you can edit the campaign objectives relativ easily to your own settings. Take a look in the LiteCampaign Mod. You can edit the "campaign.cfg" to reduce or raise the objectives. Here two examples for you: "LiteCampaign\data\Campaigns\CampaignProjects\Tota l_Germany\Campaign.cfg" a. edit sinking Tonnage [Campaign.CampObj.MacroObj 3] ObjectiveID=TG_British_Supplies Name=Campaign.CampObj.MacroObj 3.Name MapZone=BritishSupplies ValuePointsProvided=3 FurtherInfo=Campaign.CampObj.MacroObj 3.FurtherInfo StartDate=19390901 EndDate=19400601 IsCompleted=false IsFailed=false AssocMissionsActive= AssocMissionsCompleted= ObjActivationAchievements=OBJ Invasion Of Poland [Campaign.CampObj.MacroObj 3.PersObj 1] PersObjType=0 Name=Sink_50,000_tons_of_cargo_in_South_Western_Approaches ----2. here correct the objectives as in "1." Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description ----this info is needed for "Campaign.tsr" RelatedMapLocations=Area_Southwestern IsCompleted=false [Campaign.CampObj.MacroObj 3.PersObj 1.Amount] IsTonnage=true Tonnage=50000 ---- 1. here u can edit your objectives, reduce or raise the Tonnage...example 1001 or 1000000 NumOfShips=0 b. edit sinking numbers of ships [Campaign.CampObj.MacroObj 4] ObjectiveID=TG_Blockade_of_Germany Name=Campaign.CampObj.MacroObj 4.Name MapZone=NorthPatrol ValuePointsProvided=2 FurtherInfo=Campaign.CampObj.MacroObj 4.FurtherInfo StartDate=19391018 EndDate=19400301 IsCompleted=false IsFailed=false GenAchiev=OBJ Carriers removed AssocMissionsActive= AssocMissionsCompleted= ObjActivationAchievements=OBJ Invasion Of Poland [Campaign.CampObj.MacroObj 4.PersObj 1] PersObjType=0 Name=Sink_3_Armoured_merchants_along_the_Northern_Patrol_line ----2. here correct the objectives as in "1." Description=Campaign.CampObj.MacroObj 4.PersObj 1.Description ----this info is needed for "Campaign.tsr" RelatedMapLocations=Carrier_Patrol,Line_BNP IsCompleted=false [Campaign.CampObj.MacroObj 4.PersObj 1.Amount] IsTonnage=false Tonnage=0 NumOfShips=3 ---- 1. here u can edit your objectives, reduce or raise the number of ships...example 1 or 99 [Campaign.CampObj.MacroObj 4.PersObj 1.CrtAmount] IsTonnage=false Tonnage=0 NumOfShips=0 [Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 1] Type=2 TargetType=1 [Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 2] Type=1 TargetType=1 [Campaign.CampObj.MacroObj 4.PersObj 1.TargetType 3] Type=13 TargetType=1 [Campaign.CampObj.MacroObj 4.PersObj 1.TargetIdentif 1] TargetIdType=4 FromNode=Scapa Flow [Campaign.CampObj.MacroObj 4.PersObj 1.TargetIdentif 2] TargetIdType=4 FromNode=Loch Ewe [Campaign.CampObj.MacroObj 4.PersObj 1.TargetIdentif 3] TargetIdType=2 MapZone=Scapa_Flow_AMC [Campaign.CampObj.MacroObj 4.PersObj 1.TargetIdentif 4] TargetIdType=2 MapZone=Loch_Ewe_AMC [Campaign.CampObj.MacroObj 4.PersObj 2] ----3. this is an second objectives of this mission PersObjType=0 Name=Sink_1_aircraft_carrier_patrolling_around_the_British_Is le ----2. here correct the objectives as in "1." Description=Campaign.CampObj.MacroObj 4.PersObj 2.Description ----this info is needed for "Campaign.tsr" RelatedMapLocations=Carrier_Patrol,Line_BNP IsCompleted=false [Campaign.CampObj.MacroObj 4.PersObj 2.Amount] IsTonnage=false Tonnage=0 NumOfShips=1 ---- 1. here u can edit your objectives, reduce or raise the number of ships...example 1 or 99 [Campaign.CampObj.MacroObj 4.PersObj 2.CrtAmount] IsTonnage=false Tonnage=0 NumOfShips=0 [Campaign.CampObj.MacroObj 4.PersObj 2.TargetType 1] Type=8 TargetType=1 [Campaign.CampObj.MacroObj 4.PersObj 2.TargetType 2] Type=9 TargetType=1 [Campaign.CampObj.MacroObj 4.PersObj 2.TargetType 3] Type=18 TargetType=1 [Campaign.CampObj.MacroObj 4.PersObj 2.TargetType 4] Type=19 TargetType=1 [Campaign.CampObj.MacroObj 4.PersObj 2.TargetIdentif 1] TargetIdType=4 FromNode=Plymouth As next you can edit the "Campaign.tsr", this file define the text for the Map in Game. Edit your own values for Tonnage or sinking Ships in the right lines, so you have the correct Message in Game-Map. "LiteCampaign\data\Campaigns\CampaignProjects\Tota l_Germany\Campaign.tsr" Look and merge for the entries and edit this values with your changes you make in "Campaign.cfg". "Campaign.CampObj.MacroObj" ...with the nummber (1,2,3,...)...and the text. That is what is to do. But you have to look: - Best way is to edit the "Campaign.cfg" and "Campaign.tsr" before you start the Campaign - It is also within the Campaign missions may have two objectives, which makes it a bit complicated, you see these entries in such [Campaign.CampObj.MacroObj 4.PersObj 1] [Campaign.CampObj.MacroObj 4.PersObj 2] look at 3. - Backup all your original files - Never edit files directly in SH5\data, use JSGME At first it looks a bit complicated, but relatively simple to edit. I also reduced my goals, also found it a bit strange on the Atlantic ships to search for a specific need. I am a U-Pirat .... lol. Hope i can help you with this, this is a great forum, helps me a lot, now i can give a little bit back. |
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