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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS] German U-Boat Crew Language Pack German U-Boat Hydrophone SFX Luftwaffe Combat Radio Frequency 88.00 MHz RAF Bomber Command Radio Frequency 77.00 MHz Advanced Shift Keys 2.1 No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt faces More_crew_commands_dialog_v1.04 Lite Campaign with Ice German U-Boat Internal Routine SFX sobers realistic hydrophone operator SH5 FX_Update_0_0_15_ByTheDarkWraith NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_Real_Navigation NewUIs_TDC_6_4_0_New_radio_messages_German NewUIs_TDC_6_3_7_alt_officer_wounded_by_Torpedo SUB_hyd_fix_SH5 Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.5 Trevally Tutorials - All v0.2 (for TDW UI) Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith Manos Scopes-Core Files Manos Scopes-patch for 16x9 Real Environment MOD U-boat Historical Specifications 1.4 FX_Update_0_0_15_UHS_Fix sobers base wave mechanics V15 SH5 sobers real trees sobers smaller water drops stoianm Atlantic blue water color sobers base fog mechanics V6 SH5 sobers 3D deck spray mod V7 stoianm EnvWeather V1 SH5 SOAN data Tankers & Troopships & Liners v0.4 NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision To anyone having a look and are familiar with the mods im using does this list order look right also do you see any redundant mods or possible conflicts ? Having some issues with running decks awash. Wondering if my UHS mod and fixes are in the right place. ![]() Best Regards, Kev |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i think you missing some imp mods: IRAI v30, BARF and BARF FIX v15, and the stormys sound mod collection |
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#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Tip . Remove all mods. Install Magnum opus mod . Ad 4 to 5 other mods which are compatible with Magnum opus and you have a clean mod list , more fun and no headaches. Actually some of the mods in yours list are allready in MO
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#4 |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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Hrm yes this sounds like the easier option question do you think adding TDWs test mods after the Magnum Opus mod will work ?
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#5 | |
Black Magic
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#6 | |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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#7 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Well it really is not beyond logic. Its actually very clear here in the subsim community. The developers wanted to make a beatifull project but the Ubi nazi,s wanted money. The community desided that sh-5 was not done out of the box and fixed what could be fixed!!
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#8 |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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To your advice Oscar must say I'm glad I did runs great. I did have some frame rate issues that perplexed me but realized my ati HD 9870 drivers where real old quick update fixed that. The only other issue I have is minor with AA on runs perfect unless I task out of SH5 when I come back Framerates are unplayable again. But as I said that minor just not using AA anymore still looks great at 1920x1080. Thanks for the advice ! And all those that took the time to respond
![]() Best Regards, Kevin |
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#9 | |
Navy Seal
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Yes, this would be good ![]() |
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#10 | |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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#11 | |
Navy Seal
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![]() I too get a lot of enjoyment from this approach to the game ![]() |
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