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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Jan 2011
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For all those wanting a tutorial to go through quick/effecient fire solutions, here it is. EnjoY!
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------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#2 |
Stowaway
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Nice little film. Good watch.
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#3 |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
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Really helpful video that, thank you x 100
John |
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#4 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
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Thanks for the link!
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#5 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
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![]() Quote:
![]() ...now.....can i have your mod list, coz it all looks very cool!! ![]()
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#6 |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
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#7 |
Machinist's Mate
![]() Join Date: Dec 2010
Location: St. Louis, Missouri
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#8 |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
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There are loads of different way. If you have realplayer it will download it for you, but probably the easiest option is to DL youtube downloader from here:
http://youtubedownload.altervista.org/ This will do it for you, also, if you DL a music video this will give u the option to then change it to an MP3 for your ipod or whatever. My kids use this to get the music they want. If you have any difficulty with it PM me and I will guide you through it, but it is pretty straightforward. John |
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#9 |
Sea Lord
![]() Join Date: Apr 2007
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I am confused by the speed calculation.
How are you deciding what number to divide the vessel maximum speed by? Steve |
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#10 | |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
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![]() Quote:
I struggle so much with the torpedo section...really bad. But I think that you divide it by three, for slow, medium and fast...but dont trust me on that I am dreadful at this part of SH3. I never know how far ahead of the ship the nose of my boat has to be before I fire...no wonder my tonnage os so bad. I wish one of the Aces here would write a "How to fire torpedos for Dummies" post....hint hint ![]() |
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#11 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
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![]() Quote:
Here is how it works: 1) Point your scope at 000 degrees bearing. Drive your sub at an intercept course pointing very nearly in front of the target. By pointing your scope down 000 bearing, you negate the effect of your sub's speed on the target speed reading. 2) Identify target in Ship Recognition Manual to determine target length. 3) Wait for the target bow to cross your vertical reticule, then start your stopwatch. 4) Wait for the target stern to cross your vertical reticule, then stop the stopwatch. 5) Calculate target speed using the forumla (length of target in meters * 1.94) / time in seconds 6) Bring sub to heading 90 degrees to target track. Set scope to 000 bearing. 7) Enable TDC manual data entry. If sub is to right of target, set AOB to 90 degrees starboard. If sub is to left of target, set AOB to 90 degrees port. I think of the AOB gauge as the target ship itself. Rotate the needle right if the sub is to the right of target, rotate the needle to the left if the sub is to the left of target. 8) Set torpedo to desired speed and depth. 9) Set target speed. Disable TDC manual data entry. Open tube doors. 10) Return to scope view, which should be still at 000 bearing. Turn scope left or right until Gyroangle reads 000. This should be 5-15 degrees from 000 bearing, pointing towards the target to "lead" it. The amount of deflection depends on the speed setting of your torpedo. 11) When target crosses vertical reticule, fire torpedo. If target speed was accurately determined, torpedo will strike target where the reticule was on the target when the torpedo was fired. Note that this method has the advantage in that range to target is irrelevant. Note also that you can also determine the target speed by plotting a point on the nose of the ship at an interval of 3 minutes 15 seconds, and drawing a line between them. Multiply the distance by 10 to convert to knots. For example, if the target travels .5km in 3 min 15 sec, the ship is going 5 knots. This method is trivial if you have map contacts on. Steve |
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#12 |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
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Excellent result for me !!!. thanks for the help
CHeers john |
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#13 | |
Chief
![]() Join Date: Jan 2011
Posts: 328
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![]() Quote:
Hope that clears it up ![]()
__________________
------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#14 |
Chief
![]() Join Date: Jan 2011
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Thank you for all your support!
__________________
------------------------------------------------------ ![]() To die for the people is weighter than Mount Tai But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong |
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#15 |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
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Keep up the great work...please
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