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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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Did you ever have a circle runner in sh-5? I had one in sh-4 before and i nearly **** my pants, Litteralty! I was just wondering if anyone had one since they took so many good stuff from sh-3/4 out of stock sh-5 that i was wondering if the circle runner feature met the same fate as the crew management , mines and u-boat nets , the band at the port etc etc.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#2 |
Rear Admiral
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I'm sure the SIM file controller for torpedo's has the same variables as the one from SH4. Circle runners were primarily a problem with US torpedo's though. They really were that crappy, and the German torpedo's really were that much better. Ive never heard of a Uboat having a problem with circle runners.
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#3 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
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Off the top of my head I can't remember the U-# but in this documentary;
http://movies.netflix.com/WiMovie/Hi...61637#height36 They determined the cause a result of such a circle runner.
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#4 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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Early war German torpedoes had all the same flaws as American ones.
All the same variables exist in sh5 as in 3/4. The issue is more that the stock games keep the chances of duds very low. Someone would have to create a torpedo dud mod for sh5 as had been done for 3/4.
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