![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Swabbie
![]() Join Date: Oct 2009
Posts: 7
Downloads: 80
Uploads: 0
|
![]()
Hello. I enjoy this game as well as silent hunter 4 before it.
I'm playing on 100% realism and am using the following mods. Old Style Explosions V1.1 Critical hits 1.1 Torpedoes Critical hits v1.2 New UIs v6.30 (W/ patch 4) IRAI .030 How do I get my sonar man to ping an enemy ship? Whenever I click the command icon (above the crew members headshots) it always says there are no targets. How do I select a target? What's up with the radio reports added with the new UIs? I enjoy the layer they add to the game, but I'm perplexed by enemy ships reporting my position. This will happen the instant my periscope breaks the surface. Even at night, even at long ranges. The ships don't appear to act on this information, they just report it. Oddly enough they seem to be better at spotting me at distances of 3-4k than up close. They almost never report my scope when it breaches within 1000m of them. They also fail to report being attacked. They turn on the flood lights and start to jink, but the radio falls silent until I sink them. Is there any better damage model available? I miss the way in SH4, when modded, ships would take hours to sink sometimes. I would listen to them go down as I dodged the DDs. SH5 ships sink in silence now and they slip under so quickly. Even w/ the Critical hits mod, the ships take damage in a more interesting way, but there still seems to be a HP threshold where, once crossed, the ships slip under as if someone pulled a gigantic rubber stopper on the keel. I'm still early on in my carrier (Christmas '39) and nothing has attacked me save a couple of swordfish. What do I have to look forward to? |
![]() |
![]() |
|
|