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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Hi all
My home and end keys no longer turn the hydrophone dial. It was modded, but I don't know which mod did it. I tried using the keyboard mapper application but it crashed when I tried to map a key to the keys. Right now the keys raise and lower the periscopes, not exactly what I want to do when listening for enemy units! I can edit my own commands.cfg file if I knew what key code they are.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#2 | |
Black Magic
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#3 |
Navy Seal
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I have not tried this in a while but did you
not need to mouse into the area (where the mouse wheel would work) the use home and end keys |
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#4 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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I just wish someone could fix the range to target button, you used to be able to 'ping' a contact in SH3 to find its range..dead handy for setting up manual TDC before surfacing for the kill!
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#5 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Thank you, sir! That helped me hear a contact that my dumb sonar man didn't even report.
Maybe it's normal, but there is no voice comment even when he does have a contact ! I'm ready to feed him to the fish! ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#6 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Except Type VII U-boats didn't have sonar (active).. only hydrophones...
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#7 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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![]() but i think i will change that in fix maybe, so SHIFT is used for the scopes then.
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Stormy...... |
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#8 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I agree. The main fighting functions should be first key, as we already had keys to raise and lower the scopes. The shift and ctrl should be just the extra things, but not main battle needs.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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