SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-04-11, 01:53 PM   #1
Deathfrombelow23
Electrician's Mate
 
Join Date: Mar 2007
Posts: 134
Downloads: 3
Uploads: 0
Default Torpedoes - magnetic vs. impact pistol

Greetings, Kaluens. I was wondering what your thoughts are on how to set your torpedoes for the most destructive result. I always use the steam torpedoes (I'm in January, 1940) and I have the abilities of my torpedo officer set to the highest level (I don't use preheat and all that though). I am running SH5 with the 1.2 patch... so I guess it's pretty vanilla. I am just surprised that it takes 2 torpedo hits to sink a Hog Island freighter... and 3 to sink a tanker. And the vessels do not slow or fall out of formation when hit. I always use magetic pistol but the torps are set shallow enough that the always hit the side, causing impact detonation. The few times I have tried to use magnetic, under the ships hull (on lone merchants) there is no noticeable difference. I thought that a well-placed eel under the hull of a Hog Island would break the back of a little ship like that?? I guess not! What are your experiences... advice, etc?? Thanks and good hunting!!
Deathfrombelow23 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:16 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.