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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
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Had a look around, but couldn't find an answer to this - sorry if it's been done already
![]() Using TMO, am I able to manage my crew in such a way that using the "man the deck gun" or flak gun commands is actually meaningful? So far the only way I can seem to get the guns manned (without manning it myself) is by moving crewmen over to the guns in the crew management page. They then stay there regardless of wether or not the boat is at battle stations, or wether they are supposed to be off duty, until I manually move them back to their watch stations. Giving orders to secure the gun just puts them on maintenance but seems to leave them at the gun as thier duty stations are empty. cheers ![]() |
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#2 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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If you do have crew at the gun stations, keep in mind that even if they're not manning their station, they're still there. If you take a depth charge that damages the gun, the crew will be injured. You can avoid that by moving them to the After Battery compartment if you are being attacked.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#3 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
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Thanks for the quick reply
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#4 |
Rear Admiral
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This is a game design issue. Be glad it's only the guns you have to move crewman around on. In SH3, you had to manually move ALL crewman to their bunks to get some shut eye.
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#5 |
Ace of the Deep
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#6 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
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I swear I read the manual, must have missed it
![]() As for SH3, thats where I'm moving up from.. SH3cdr is a wonderful thing! hehe |
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