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Old 01-26-11, 03:15 PM   #1
Itkovian
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Default Med campaign.

Salutations.

I hear tales that the first Mediterranean campaign has some troubles, making it difficult to progress through it (something like an objective is hard to accomplish), and I would like to know if this is correct.

If it is correct, is there a workaround, or otherwise a way to progress along the med campaign despite this problem?

I am still in the Happy Times for now, and look forward to doing a Gibraltar run and seeing the Med.

Itkovian
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Old 01-26-11, 03:26 PM   #2
stoianm
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Quote:
Originally Posted by Itkovian View Post
Salutations.

I hear tales that the first Mediterranean campaign has some troubles, making it difficult to progress through it (something like an objective is hard to accomplish), and I would like to know if this is correct.

If it is correct, is there a workaround, or otherwise a way to progress along the med campaign despite this problem?

I am still in the Happy Times for now, and look forward to doing a Gibraltar run and seeing the Med.

Itkovian
Yes, it is!

Download and read this:

http://www.filefront.com/17853984/Unlocking Missions Tutorial.rar

Good luck!
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Old 01-27-11, 08:19 AM   #3
Itkovian
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I was hoping for more specific information on the problems with the Med campaign, and how to avoid them.

Does anyone know what the problem with the med campaign is, and how to avoid it?

Thank you.

Itkovian
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Old 01-27-11, 10:53 AM   #4
Zedi
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Bad script, most of the campaign is based on hunting capital ships. Problem is that ur the captain of a u-boot, not Bismarck.

Finding the required capital ships is a major pita. Finding anything else that task forces is also a pita. The whole campaign is a pita. Skip it.
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Old 01-27-11, 11:06 AM   #5
Itkovian
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Are the later med campaigns good, though? Or are all the med campaigns problematic?

Itkovian
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Old 01-27-11, 11:35 AM   #6
Zedi
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I did only half of the Mare Nostrum then quit. The only fun moments were around Malta where the Luftwaffe had constantly raided the port and huge AI vs AI battles broke out.
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Old 01-28-11, 12:02 PM   #7
Itkovian
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Ah, I see. So if I wanted to go to the med, I should edit the campaign to change/remove some of the requirements then?

I'm afraid the tutorial is too "stream of consciousness" for me to really understand, quite frankly. I don't suppose I could get simple instructions on how to skip those mission objectives (or make them easier)?

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Old 01-28-11, 12:22 PM   #8
stoianm
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Quote:
Originally Posted by Itkovian View Post
Ah, I see. So if I wanted to go to the med, I should edit the campaign to change/remove some of the requirements then?

I'm afraid the tutorial is too "stream of consciousness" for me to really understand, quite frankly. I don't suppose I could get simple instructions on how to skip those mission objectives (or make them easier)?

Itkovian
You can not make easier - you have 2 choices:

1. skip the entire campaign - install Open_Horizons mod, then chose start a new campaign - when prompted on screen just type ''silentotto'' and after that you can start the next campain (means skip the one that you do not want to play).

2. you play the campaign as you can and, at the end, you modify your campaign.cfg from saved games - as it is explained in the pdf document that i shared for you in post #2.
If is bothering you so much the med campaign (and you think that you are not able to manage editing your campaign.cfg), just start to play as you can and when you are almost finish (i am speaking of end date of the campaign) just give me a beep and i will modify for you yours campaign.cfg

Best regards!
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Old 01-28-11, 04:12 PM   #9
Itkovian
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Quote:
Originally Posted by stoianm View Post
You can not make easier - you have 2 choices:

1. skip the entire campaign - install Open_Horizons mod, then chose start a new campaign - when prompted on screen just type ''silentotto'' and after that you can start the next campain (means skip the one that you do not want to play).

2. you play the campaign as you can and, at the end, you modify your campaign.cfg from saved games - as it is explained in the pdf document that i shared for you in post #2.
If is bothering you so much the med campaign (and you think that you are not able to manage editing your campaign.cfg), just start to play as you can and when you are almost finish (i am speaking of end date of the campaign) just give me a beep and i will modify for you yours campaign.cfg

Best regards!
Very well, thank you.

As for modifying the campaign.cfg, I must admit the formatting of the tutorial is rather confusing. Is there a specific part of it that I should look at to find the precise steps needed to edit that part?

Itkovian
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Old 01-28-11, 04:32 PM   #10
stoianm
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Quote:
Originally Posted by Itkovian View Post
Very well, thank you.

As for modifying the campaign.cfg, I must admit the formatting of the tutorial is rather confusing. Is there a specific part of it that I should look at to find the precise steps needed to edit that part?

Itkovian
I can make a resume for you:

The campaign.cfg tha i need to modify is located in: C:\Users\pc\Documents\SH5\data\cfg\SaveGames\00000 000\Campaign-2011-01-27_2221

You must to modify only when you are in bunker (so we supose that you finish the campaign and you are not able to complete all patrol).
you will exit on the main menu - then the campaign.cfg (that we will modify) will be placed in wrigt location.

Open the campaign.cfg (as example i will list the one from total germany):
i have these lines:
[Campaign.CampObj]
Name=Campaign.CampObj.Name
ValuePointsRequired=5
ValuePointsMajorVictory=8
DateMajorVictory=19400601
DateHistoricalVictory=19400601
IsCompleted=false change with ,,true,,(change that only after you finish the holle campaign)
IsFailed=false
DateOfCompletion=0

in that campaign i was not able to finish the patrol ''TG_British_Coastal_Waters'' where i was suposed to sink 25.000 tones of ships - then i will change these lines:

[Campaign.CampObj.MacroObj 5]
ObjectiveID=TG_British_Coastal_Waters
Name=Campaign.CampObj.MacroObj 5.Name
MapZone=Coastal_Shipping
ValuePointsProvided=1
FurtherInfo=Campaign.CampObj.MacroObj 5.FurtherInfo
StartDate=19390901
EndDate=19400601
IsCompleted=false change with ''true''
IsFailed=false
IsUnlocked=true
GenAchiev=OBJ British Coastal Waters Succesful
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=OBJ Invasion Of Poland
[Campaign.CampObj.MacroObj 5.PersObj 1]
PersObjType=0
Name=Sink_25,000_tons_on_the_British_Eastern_Coast
Description=Campaign.CampObj.MacroObj 5.PersObj 1.Description
RelatedMapLocations=Line_BCW
IsCompleted=false change with ''true''
[Campaign.CampObj.MacroObj 5.PersObj 1.Amount]
IsTonnage=true
Tonnage=25000
NumOfShips=0
[Campaign.CampObj.MacroObj 5.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 1]
Type=102
TargetType=1
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 2]
Type=101
TargetType=1
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 3]
Type=103
TargetType=1
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 4]
Type=107
TargetType=1
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 5]
Type=108
TargetType=1
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6]
Type=109
TargetType=1
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 1]
TargetIdType=1
ToNode=Methil
FromNode=Bergen
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 2]
TargetIdType=1
ToNode=Methil
FromNode=Southend
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 3]
TargetIdType=1
ToNode=Southend
FromNode=Methil
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 4]
TargetIdType=1
ToNode=Southend
FromNode=Tyne
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 5]
TargetIdType=1
ToNode=Methil
FromNode=Narvik
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 6]
TargetIdType=1
ToNode=Narvik
FromNode=Methil
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 7]
TargetIdType=2
MapZone=Coasta_Traffic
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 8]
TargetIdType=2
MapZone=Coasta_Traffic2
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 9]
TargetIdType=2
MapZone=Coastal_Traffic3
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 10]
TargetIdType=2
MapZone=Coastal_Traffic4


Save the file then go in main menu in the game - load game - load your ''autosaved enter base'' or something like that (your newest saved).
Go to the officer to ask for a new mission and you will see that the patrol TG_British_Coastal_Waters will apear now as oyu are completed succesfully.

That is all!

Last edited by stoianm; 01-29-11 at 04:17 PM.
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Old 01-29-11, 04:15 PM   #11
Itkovian
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Excellent, thank you.

Itkovian
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Old 01-29-11, 04:17 PM   #12
stoianm
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Quote:
Originally Posted by Itkovian View Post
Excellent, thank you.

Itkovian
You welcome
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