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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
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![]() Attention on deck
![]() At ease, men!!! Today, I give you my run silent run deep (lookouts below, clear the bridge, honk, honk, DIVE!!!DIVE!!!) , (Surface Secure from Battlestations!) and (Dive Dive!!!) voice files, with noise attenuated, dB level increased, for your ultimate pleasure. I only ask someone assign them to these commands respectively, Crash Dive "C" , Secure from Battlestations , and Dive "D" in stock 1.5 vanilla, so we hear them on pressing those keys, give commands... And please feel free to include my name in the release.. Clear the Bridge Secure and Surface Dive!!! Would make out fine! One more thing, is there a way to fix the thread title bug? It's stupid overlap makes it not worth hearing.. Cheers ![]()
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#2 |
Rear Admiral
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All you need to do is go to the sound file and use the same path for the existing file with you new one. For instance the S key is the surface command and controls the "Submarine Surface_Int" file, so you would rename your surface command the exact same, cut and save the old one under another name somewhere and then just paste the new one in and it will show up where it should. You can do this with all of the wav files, but time limits apply or you can make a folder and bundle them and make them jsgme. I've changed most of mine, but still fine tuning it for as much realism as possible. It's fun replacing all the electric, fire, depth charges, thunder, wind, ect...with different stuff you can find on the net.
Have you checked all the sound files in the mods area, most are in gameplay, mostly old WW2 movie sounds, glen ford, gable, ect.. |
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#3 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
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I did, and also, the mods have this clear the bridge file, only sounds very recorded. I want to ask how to make the JSGME thing? Say I rename these files to the ones in the sound folder. JSGME is the perfect way thanks to you. But I dont know in modding or doing it JSGME way.
One more thing. Is there a way to change the torpedo textures to the ones at my signature? the black and gold tipped head one? or is there a mod here? I know for SH5 there is.
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#4 |
Rear Admiral
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Just have to create a folder system
Right click on DT and make a new folder -new/folder, name it to your mod, say Alive Sound Mod. Open that folder and create another one inside of it and name it Data. Open the Data folder and make another folder inside it named Sounds. Place your sound wav files inside sound. So you basically have a mod folder that contains a data/sound folder, with your wav files inside the sound folder. Place your mod inside the game mods as usual. just make sure paths and names are correct and make sure you install it after other sound mods. |
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#5 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
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Do I also erase the game sounds from root folder, the ones I'm about to replace I mean? Or would JSGME overwrite or take the original files elsewhere/ deactivate them for my sounds to work?
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#6 |
Rear Admiral
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I cut them out and paste them in a seperate folder in case I want to use them again, but this isn't using jsgme, just replacing files. I think if you do it with the jsgme they should overwrite, but you still need to use the same exact name and path and jsgme should overwrite them. I haven't done it that way in awhile, but think that should work. I'll play with it tonight when I dock and gonna add some sounds.
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