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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Dec 2010
Posts: 53
Downloads: 27
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I spent several hours tonight sneaking into a british harbor to get a tanker about 300m from my torpedo tubes. Ive messed with the detonators, crew morale, depth of torpedos and still can not sink a damn tanker. From what I can tell it takes 4 of them, but here is what I see.
The torpedos come into contact with the tanker and then either: A. stop at the hull and then run parallel with it and run into the levy behind it and blow up Or B. Stop at the hull, go under the ship, and blow up behind it, causing no damage. Im very new to sub simulation and can not find many tutorials on how to get my torpedos to blow up a damn tanker. |
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#2 |
Ace of the deep .
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Theres a million question to ask .
What year , as dud torps caused problems . What Mods are you running . What difficulty is the game set at . etc etc etc . |
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#3 |
Mate
![]() Join Date: Dec 2010
Posts: 53
Downloads: 27
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the year is 1939, no mods, difficulty setting is hard, or 77%
Should I be going for the merchant ships in the harbor instead? |
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#4 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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300 meters the trigger on the torpedo didn't arm. TOO CLOSE !!!
While I know SH5 looks like a RPG/FPS Game it does have some sembalance of a Submarine sim. |
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#5 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
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Yeap, sounds like you're not giving the fish long enough to arm themselves.
As a general rule, I don't shoot closer than 400m.
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#6 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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#7 |
SUBSIM Newsman
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Maybe, also wrong AOB
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#8 |
Mate
![]() Join Date: Dec 2010
Posts: 53
Downloads: 27
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Alright, Im backing down, I know nothing about submarine warfare, Im more of a WWII Combat flight simmer that needed something to fill the void while BoB:SoW came out.
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#9 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Just remember I gave you the right answer FIRST!!!
![]() You were TOO close. AoB had nothing to do with it. Come on you guys . Quit giving him bad info. ![]() |
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#10 |
SUBSIM Newsman
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We know that he was a little too close, but AOB may have played a role, but of course not decisive,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#11 | |
SUBSIM Newsman
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#12 |
Stowaway
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i did a good bit of testing with sh4 and based on stock settings torps armed between 350-400m but not before and acustic torps almost always required a full 400m to arm.
as a rule i recommend 400-500 minimum ranges (500-600 for acustics) but if the target is heading straight for you it still must travel the 350-400m so depending on speeds with a point blank or down the throat shot you may require as much as 600-700m to arm since the DD can quickly close that distance a few hundred meters during the time after launch. (600-700 for acustics but for head on shots or anchored ships shouldnt be using acustics) |
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