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Old 12-01-10, 06:49 AM   #1
Red Devil
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Default Aircraft - The Ongoing Saga

I think I have found a solution to the constant crash diving to avoid multiple bogeys coming in, usually right at you.

Confifure the air.cfg file to these numbers and you will still get aircraft but on what is probably a very accurate frequency.


[AirStrikeSettings]
; AirStrike Creation Parameters
; Airstrike Session:
; 1. Compute airbases in range according to their aircraft maximum ranges
; 2. Compute air coverage factors on allies/axis/neutral on the target zone
; 3. Compute airstrike probability from each base
; 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type
; and detection area around submarine ( 10 km radius )
; 3.2 multiply coverage factor for the target area with :
; - current airstrike probability againt that side
; - nigft factor ( if necessary )
; - airbase competence
; - close to airbase factor
; 3.3 check probability for airstrike
; 3.4 add more aircraft probabilistically for a large target


Maximum Aircraft Range=800 ;[>0] in kilometers
Poor Airbase Modifier=0.5 ;[>0] Modifier for poor airbase (carrier) rating
Novice Airbase Modifier=0.7 ;[>0] Modifier for novice airbase (carrier) rating
Competent Airbase Modifier=0.8 ;[>0] Modifier for competent airbase (carrier) rating
Veteran Airbase Modifier=0.4 ;[>0] Modifier for veteran airbase (carrier) rating
Elite Airbase Modifier=1 ;[>0] Modifier for elite airbase (carrier) rating
Night Modifier=0.2 ;[>0] Modifier on strike probability at night
Default Air Strike Probability=5 ;[>0] Default probability to send an airstrike from a airbase (carrier)
Enemy Air Strike Probability Increase on Radio Messages Sent=10 ;[>0] Increase over the default probability on a radio message sent
Friendly Air Strike Probability Increase on Contact Report Sent=30 ;[>0] Increase over the default probability on a contact message sent
Enemy Air Strike Probability Increase on Player Detection=10 ;[>0] Increase over the default probability on player detection
Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session
Logic Steps Between Air Sessions=90 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec)
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Old 12-01-10, 09:51 AM   #2
Armistead
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Use that with RSRD it could really screw things up, so always be careful what mods you play with. Also, depends on the last mod you run that effects air settings. If you use those settigs say for stock, then run RSRD over stock, RSRD will reset the parameters.

Probably work with stock alone OK.....
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Old 12-01-10, 02:52 PM   #3
Red Devil
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Thanks for that piece, I still meet planes, and on occasion after combat, but then radar picks them up and I go down for 5 minutes. But nowhere near the frequency of the original text.
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