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Old 11-13-10, 07:55 PM   #1
Althar93
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Join Date: Jun 2005
Location: United Kingdom
Posts: 22
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Default Unsinkable ships - RFB2.0 + PE4

Hello all,

I am an avid SHIII GWX player, and have started playing SHIV again recently.
I did play out a few short campaigns with the stock game in the past, but I have only recently started a proper career with several MODs.
At this time, I have RFB 2.0, RSRD and PE4 installed, and the game has just become amazing !!

I am currently at the end of my second patrol in the philippines with my S-18, and so far it has been a lot of fun, as well as a lot more challenging.

I have been encountering a few issues however, and I was hoping you might know the reason :

It seems some ships have become unsinkable (notably Junks). Or at least, are impossible to "kill". I have read about ships which will take 7-10 torpedos and not go down, but this is not it.
In my case, the ship will actually sink to the point where it is completely submerged, and then simply carry on.

I had a couple of Junks lose their sails, go under, release all that crap that normally comes from sinking a ship (oil, crates, etc.). Surprisingly though, they would just keep going at top speed. They were still "alive" but did not show up on the map anymore (that being said, there was no sunken ship icon either)

Worse, I took down a small freighter with my deck gun; then seeing it would not go deeper, fired a torpedo at it. The result : a huge fireball, and a sinking ship, but not the "The ship is going down" message. The seabed was too deep for me to actually follow with the Free Cam (+1000), but I am pretty sure the ship went down to the bottom .

I have noticed that this phenomenon is more or less random, and has occured after engaging a ship with my deck gun. It does seems to do it a lot more with wooden-based ships (is there something wrong with my physics or flooding system?).

I usually play DiD and reload only when absolutely necessary, after CTDs and resuming my career, but lately I have had to do it quite frequently because of those highlander ships which wouldn't give it up : it is starting to become really annoying, as well as killing some of the immersion (not for the ships though... ).

Is that a known issue/mechanism of the game/MOD setup? Has someone experienced that before, and may or may not know the reason? Could there be a conflict between some of the MODs I am using ?

Now, since I am there posting about my issue, I might as well add a few unrelated questions about sensors and co. .

Does the AOB of your ship relative to a listening destroyer affect the output he gets back : are you more likely to be detected if your propelers are facing him, or if they are facing the opposite way?

I do not know much about Japanese and American WWII ships in SHIV, but I was wondering whether the vessel type was in someway related to the skill of its crew : e.g a destroyer and a mine vessel look very much alike, yet do they act the same? )

Anyway, thanks in advance for your help !!

PS : here are two pictures to illustrate my last patrol with one ship which eventually sank (no post-effects, just the game with the MODs mentioned above ) :



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