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Old 11-01-10, 09:54 PM   #1
karmagettie
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Default Newbie needs some advice

I am god at easy mod on SHIII. I found SHIV , blew the dust off, and started to play it.

I must admit i am having a hard time against escorts. They always know where i am. I even go into silent mode, change course and try to escape, but they get me everytime.

My wife is getting upset at my cursewords, but i loved part 3 a lot and i dont want to fold to fast on IV
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Old 11-01-10, 10:29 PM   #2
Diopos
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Go deeper, silent, slower, under the thermal layer and keep them at a bearing around 0 or 180° (minimize your "aspect" towards the DDs).

If they still get you, you can comfort yourself that you did your job well, it's the "job" that sucks!

DD behavior is version and mod dependant.

.
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Old 11-02-10, 12:54 AM   #3
karmagettie
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how can i tell the thermal layer?

I did some reading and what works half the time is wait for some depth charges, then nail silent running, decoy, and like shard to starboard or port while diving. 0_o

Do you launch torps by doing the *lock* function , or do you just do it by hand?
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Old 11-02-10, 01:08 AM   #4
subskipper53
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You'll hear one of your crewmembers say, "Passing thermal layer."
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Old 11-02-10, 07:46 AM   #5
WernherVonTrapp
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Quote:
Originally Posted by karmagettie View Post
how can i tell the thermal layer?

I did some reading and what works half the time is wait for some depth charges, then nail silent running, decoy, and like shard to starboard or port while diving. 0_o

Do you launch torps by doing the *lock* function , or do you just do it by hand?
Before you "rig for silent running" make sure you de-activate your "damage control crew". I know that, in the stock version, it made a big difference in keeping me undetected. Try to keep your sub bladed near the DDs. What I mean is, you want to present the smallest portion of your sub against any active sonar. If the seas are calm, it raises your chances of being detected. If the seas are rough, the DDs have a harder time picking up your sound. If the DDs are approaching, they're in a better position to hear you. If they're passing, it becomes harder to detect you as their angle of departure increases.
If you're approaching the convoy/TF from the front, try coming in at a 45 to 90° angle and turning in toward the convoy after the first DD passes if necessary. As far as the "thermal layer" is concerned, your crew will tell you when you've passed it. You launch torpedoes using either, the red fire button or, the "Enter" key. If a DD is making a DC run over the top of you, go to flank speed and change your direction, hopefully the opposite direction. SHIV is not the kind of sub sim that can be mastered overnight. It has a steep learning curve and takes some time to become proficient. I've been playing a couple of years and I'm still learning. Good luck with those DDs.
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Old 11-02-10, 03:34 PM   #6
I'm goin' down
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Default read the attack techniques

there is a link in the Skippers Bag of Tricks sticky that discusses enemy radar. Also, dds in TMO have a genius IQ re AI, and they can find you at long range. Consider the Constant Bearing Attack for firing at long range. That can keep you out of range and it is accurate. It is also discussed in the Skippers Bag of Tricks thread.
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Old 11-02-10, 03:49 PM   #7
Armistead
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I've often wondered if having your crew at SS, if repairs being done caused any noise in game. Even if you go off BS's, they're showing repair status for those on duty, pumps drain water, ect....I haven't seen any difference. I think silent running justs places a few more value points in your favor, but would be nice to know for sure. Regardless, even if you cut BS and remove your damage crew if you have hull damaged that gets fixed it will show pumping out water, that pump would be death in real life.
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