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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2010
Posts: 7
Downloads: 1
Uploads: 0
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I am god at easy mod on SHIII. I found SHIV , blew the dust off, and started to play it.
I must admit i am having a hard time against escorts. They always know where i am. I even go into silent mode, change course and try to escape, but they get me everytime. My wife is getting upset at my cursewords, but i loved part 3 a lot and i dont want to fold to fast on IV |
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#2 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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Go deeper, silent, slower, under the thermal layer and keep them at a bearing around 0 or 180° (minimize your "aspect" towards the DDs).
If they still get you, you can comfort yourself that you did your job well, it's the "job" that sucks! ![]() DD behavior is version and mod dependant. .
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#3 |
Swabbie
![]() Join Date: Nov 2010
Posts: 7
Downloads: 1
Uploads: 0
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how can i tell the thermal layer?
I did some reading and what works half the time is wait for some depth charges, then nail silent running, decoy, and like shard to starboard or port while diving. 0_o Do you launch torps by doing the *lock* function , or do you just do it by hand? |
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#4 |
Seaman
![]() Join Date: May 2010
Location: Running Silent, Running Deep
Posts: 41
Downloads: 190
Uploads: 0
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You'll hear one of your crewmembers say, "Passing thermal layer."
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#5 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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If you're approaching the convoy/TF from the front, try coming in at a 45 to 90° angle and turning in toward the convoy after the first DD passes if necessary. As far as the "thermal layer" is concerned, your crew will tell you when you've passed it. You launch torpedoes using either, the red fire button or, the "Enter" key. If a DD is making a DC run over the top of you, go to flank speed and change your direction, hopefully the opposite direction. SHIV is not the kind of sub sim that can be mastered overnight. It has a steep learning curve and takes some time to become proficient. I've been playing a couple of years and I'm still learning. Good luck with those DDs. ![]() ![]()
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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there is a link in the Skippers Bag of Tricks sticky that discusses enemy radar. Also, dds in TMO have a genius IQ re AI, and they can find you at long range. Consider the Constant Bearing Attack for firing at long range. That can keep you out of range and it is accurate. It is also discussed in the Skippers Bag of Tricks thread.
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#7 |
Rear Admiral
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I've often wondered if having your crew at SS, if repairs being done caused any noise in game. Even if you go off BS's, they're showing repair status for those on duty, pumps drain water, ect....I haven't seen any difference. I think silent running justs places a few more value points in your favor, but would be nice to know for sure. Regardless, even if you cut BS and remove your damage crew if you have hull damaged that gets fixed it will show pumping out water, that pump would be death in real life.
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