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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Not so much in the game....wonder why it's never been fixed. It left a small wake from alcohol exhaust, but hardly detected except in calm waters.
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#2 |
Navy Seal
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Mark 16 didnt leave much of a wake? hmm didnt know this.I would be you either have to have a wake or dont in SH, doubt you make it minimal, AI would prob detect it even if smaller.I would be in favor of it being wakeless in game like the Mark 18.Anyone know how to do this?
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#3 |
Rear Admiral
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Technically, it's a wakeless torp, but technically it shouldn't be in the game, but since it is, it should be corrected.
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#4 |
Navy Seal
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Anyone know how to make the MK 16 wakeless?
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#5 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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yeh.. I'll get this done shortly
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#6 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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Here's a quick mod to change the MK16 to wakeless. If there's any other that need changing ie removing the bubbles being expelled from the electrics let me know.
I haven't tested this but should work 100%. let me know LINK |
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#7 | |
Navy Seal
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Awseome, thanks, will try it out asap. ![]() ![]() |
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