SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-23-10, 12:03 PM   #1
clubcat
Swabbie
 
Join Date: Apr 2009
Posts: 13
Downloads: 378
Uploads: 0
Default silent hunter 5 program fault

has anyone noticed the impotence of torpedo hits on this game? when one torpedo goes off but fails to sink a ship or it takes up to 1 hour to sink in some cases if it sinks at all and frequently you have to finish it with gunfire.i have seen this problem all to often.eg i hit 5 ships with one torpedo each in a convoy and plenty of smoke and flames but not one ship sunk,furthermore some of them just sail on with the rest. the torpedos in the game play are not effective enough,in reality one torpedo on a freighter but be more than enough to sink the ship rapidly with the odd exception but seems to be the rule in this game. i would also point out that frieghters and others were in those days coal fired and in game there is hardly any smoke its as though they were electric or diesel in game .historicaly you could see the smoke from a large convoy from fifty miles on a clear day..has anyone else encountered this torpedo impotency?
clubcat is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.