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Old 10-18-10, 06:59 AM   #1
rowi58
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Default [REL] Conversion of AI Subs from SH5 to SH3

Hi folks,

using “privateer’s” wonderful “Exporter Tool”, it is possible to extract the OBJ from the GR2 files. Thanks again, “privateer”

The next steps are AI subs from SH5. First one, ready to use within SH3, is the British “U-Class” submarine (Undine/Umpire):



Second one – still a W I P – is the German Type VII A. The DAT file is nearly completed; the other files (SIM, ZON, VAL, DSD, CFG, EQP, SNS) will follow. The first test shows: this boot is willing to swim. The picture shows an older state in “S3D”:



Thanks to “skwasjer” for his great “S3D” too. 3-D-operations were made with “wings3d”.
Release will follow as soon as possible. Both AI-subs can be used in Stock SH3 or any other “Super mod”.

Greetings
rowi58
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Old 10-18-10, 07:35 AM   #2
coronas
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Thanks Rowi!
Have they AI torpedoes like SH5? Would be a nice adition to SH3 ships, PTBoats and Planes.
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Old 10-18-10, 07:56 AM   #3
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Hi coronas,

no, in the first step they will be "simple" AIsubs. But may be some time. A "Virtual torpedeo", as "sergbuto" did, is possible.

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Old 10-18-10, 08:03 AM   #4
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You said they want to swim? You mean they can dive? Or what is the meaning of that?
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Old 10-18-10, 08:17 AM   #5
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Hi Hitman,

no, it is very easy to explain. As you can see, the picture of the "U-Class" is an in-game screenshot. For the "U-Class", i used a clone from another AI sub.

For the Type VII A, i build up a completly new DAT file. In "S3D", the boat looks fine, but without the other files, i didn't know, wether it could "swim" in SH3, that means if its behavior is like a normal ship/sub. So i build up a provisorily SIM file to see in SH3 if it could "swin". That was the meaning.

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Old 10-18-10, 08:33 AM   #6
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Quote:
Originally Posted by rowi58 View Post
...i used a clone from another AI sub...
Think of ID conflicts due to inproper cloning !
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Old 10-18-10, 09:05 AM   #7
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Hi SquareSteelBar,

thanks, I know about this problem. Both AI subs will be absolutely “CAM free” and the tower is integrated into the hull, so no tower is controlled via EQP file.

The “U-Class” is running fine – last patrol in my actual career without any problems (sunk only 3 ships with some 9,500 GRT during 24 days on sea ).


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Old 10-18-10, 12:11 PM   #8
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Challenging project, mate !

Best of luck !
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Old 10-18-10, 12:51 PM   #9
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Hi Alex,

but it will be a wonderfull boat. If you remember the skins of SH4 ships... I must say: the model and the skins are absolutly marvelous. Look at this deck!



The 88mm gun is from SH3. And another screen from this fine SH5 model:



I'm sure - this AI sub will be a real "eye candy" in SH3. Once again - thanks to "privateer", who made this possible .

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Old 10-18-10, 03:05 PM   #10
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Best of luck in your efforts rowi
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Old 10-19-10, 04:41 AM   #11
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Very nice, Rob, very nice !

Just out of curiosity, did you notice any FPS hit ?
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Old 10-19-10, 05:26 AM   #12
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Hi Alex,

no breakdown in FPS. The DAT file of the type VII A (including the “Turm”, which was separated in SH3) will be at some 14 MB. But that’s not more than in “old SH3”. The skin files (TGA) are at least max 1024 x 1024 pixels. In the case of type VII A, we have a separate skin file only for the “Deck”.

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Old 10-19-10, 12:06 PM   #13
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Sorry,

it's got a little bit larger - some 17 MB for the VIIA DAT file. No problem for SH3 - remember the HiRes TGAs from FUBAR.

Modeling of the sub and tower has been finished. The tower looks like this:





The crew you see is your standard weapon-crew - just added via "placement".


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Old 10-19-10, 12:14 PM   #14
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Quite sexy !
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Old 10-19-10, 12:42 PM   #15
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Quote:
Originally Posted by rowi58 View Post
...The crew you see is your standard weapon-crew...
The good old vampir crew...
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