![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Rear Admiral
![]() |
![]()
With a Gato in calm waters, at 28ft the engines will engage, although they lack full speed, basically running decks awash, con tower fully exposed. Doe's this have any effect on enemy surface radar, range, ect?
What about angle? I don't think it doe's. I was doing this with one TF, one to charge batteries and two more speed to get in position. The DD's finally came at my position at roughly 7nm.s away. It was night and fog, so they couldn't see me. Also, it was Oct. 42, I assume the capital ships have radar then as nothing else would explain it. Course I often wonder why DD's come at you fast from 7nm plus away when it seems impossible they could..no complaints, just wish I knew what was the cause to better deal with it. Another question, surface radar use. Can they home in on your use of it? In reality I don't believe they had directional capacity with surface radar, but what about your radar. Obvious in game they come right to you. When I have radar on and they're coming at me fast, I can cut it off and run away, later cut it back on and they're often going back to the TF. I"ve never got the full answer to this. I never do status reports, but what is the range that they can pick them up. I assume a TF must be in your contact zone for them to do so? Game wise, not real life answers please, unless comparing. |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
TMO has the Type 13 and Type 21 radars set to have a min height of 0.
The 13 ne3eds to only detect planes, so set the height at a few hundred meters. The type 21 could detect large ships at 20 miles, so perhaps set the minheight on the 21 to 5 to7 meters? That might possibly allow it to detect a surfaced sub. Ducimus would know better. |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]() |
![]() |
![]() |
![]() |
#4 | |
Navy Seal
![]() |
![]() Quote:
what does this mod do? ? |
|
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]() |
![]() |
![]() |
![]() |
#6 | |
Navy Seal
![]() |
![]() Quote:
The link wouldnt show up, but it does now, have to restart browser.thanks for your patches.The visual sensors patch for RSRD have been nice, no more spotting me at 7 miles for escorts.Sure the patch for type ab escort sonar will work but havent played against them yet since playing in early 42 right now. when i get a chance im going to try and learn S3D so can make some changes but time is limited, i barely get to play and kind of lost when it comes to changing around game files. Do you know if there is a how to for S3D? |
|
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
At skwas's site there are some how-to docs. It's very easy with S3D. It tells you what the values do.
BTW, this mod should make a HUGE difference playing TMO. I fixed this ages ago and forgot about it, frankly. It's also fixed in RFB. The Type 13 is on virtually every jap warship, starting in 1943 (first in spring, then rapidly installed with 1000 radars built). Some IJN warships have Type 22 in mid 1942. |
![]() |
![]() |
![]() |
#8 |
Rear Admiral
![]() |
![]()
I may have changed the radar assigned in the SNS file rather then mess with the type 13. Type22 sticks out in my mind for some reason, i also remember thinking type13 was pointless since their aren't droves of US planes wondering about.
|
![]() |
![]() |
![]() |
#9 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]() Quote:
Get this, the radars SHOULD rotate. The 21 does (in RSRDC). 13 is sorta like SD. Does not rotate I think. 22 rotates. IN the cfg there is a detection time, right? So you want to have min aspect on target for whatever that detection timeframe is. I wonder what happens if the radar physically rotates (like I have it doing in RSRDC ships (Real IJN mod within)). Then make the actual radar node a daughter so that IT rotates. With a narrow field for the radar, it would then actually sweep. Since it only "sees" targets for a second or so during the sweep, it would allow ships to get closer, no? |
|
![]() |
![]() |
![]() |
#10 |
Rear Admiral
![]() |
![]()
Some good info tater, thanks for all the help and knowledge
|
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() |
![]() |
![]() |
![]() |
![]() |
#12 |
Rear Admiral
![]() |
![]() |
![]() |
![]() |
![]() |
|
|