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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Aug 2003
Location: Back at Sea
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Hi all,
is there a way to man the Flak Gun in rough sea? Tnx in advance PS It doesn't matter, i found it ehehhehe ![]() Last edited by Marko; 10-01-10 at 04:45 PM. |
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#2 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
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Is there a way to man them effectively is the question.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#3 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
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In the past I have edited my storm conditions so that I could make the decision as to what is too rough, but at the same time did not use the tweak to run wild, with my crew six feet underwater firing the gun. My rationale is that the flak guns are higher than the deck gun and not swept by waves to the same extent the deck gun is. In theory it should be possible to use the flak gun when it is a bit too rough for the deck gun, but as you say, how effectively? On the Type II's, the flak gun is mounted on the deck so I use the storm condition as if it were a deck gun.
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#4 |
A-ganger
![]() Join Date: Aug 2003
Location: Back at Sea
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well my problem is not the gun cause i cannot fire at anything in rough sea, but the Flak gun. I beleive that both gun and Flak relate to the same condition.
Two days ago i was on patrol about 300 km far off Gibraltar and i was underwater waiting for a better weather condition (it was heavy clouds, heavy rain no visibility the usual weather that accompany me in shIII). At some point the weather improved (from the obs periscope there was no more clouds, no rain, i could not tell the visibility from periscope probably it was moderate or better and high waves) so, after checking also for possible aircraft ( i am in late november 1941 and aircrafts are becoming frequent and dangerous) i surfaced. After some minutes on the surface ( i was cheking the map to change course and take a better position) i heard the pitch sound of an aircraft (my lookout hasn't said anything). It was too late to crash dive and 30 seconds after a bomb exploded next to me causing severe damage and 3 deaths. Many compartments had flooding and submerge was out of dicussion but i wasn't able to man the FLAK cuz of the high waves. That plane has't dropped any other bombs but passed other 3 times and fired with the machine gun killing other 3 men. SO i was asking if there was a way to put men on station also in rough sea because the simulator wasn't allowing me to do that and i was defenceless. |
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#5 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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You have to edit the data file for each submarine. Give me a minute and I'll look up the exact file to edit.
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#6 |
Grey Wolf
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Location: Ontario
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C:\game directory\data\submarine\subname\file with cfg extension\ and then find the storm line under sub properties heading. You'll see the number for the windspeed; simply change it to the number you desire. If you set it at 15 you can use both guns in any weather, as both guns are limited by the same entry. Use your judgement and sense of fair play. Here's an example:
StormConditions=9,0.4;max wind speed [m/s], max rain intensity [0,1] In the above, change only the "9" and nothing else. Don't forget to save before closing. Use a text editor to open the file.
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#7 |
A-ganger
![]() Join Date: Aug 2003
Location: Back at Sea
Posts: 75
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tnx a lot mate!
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#8 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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Let us know if it works for you.
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#9 |
Chief of the Boat
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Easier still....download this mod: http://www.filefront.com/12858195/GW...eather_Guns.7z
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#10 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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Downloads: 39
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Even better, Skipper Jim!
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#11 |
A-ganger
![]() Join Date: Aug 2003
Location: Back at Sea
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it s working
Tnx Cool the mod does that for all subs Tnx |
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#12 |
Chief of the Boat
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SINK EM ALL!!
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#13 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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