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#1 | |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
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![]() Quote:
I like it because it allows a quick practice on tracking and sinking a target. But it needs a bit more updating. I would like it to be daylight and be very bad weather. Lots of fog and rain. Not necessarily high wind but mostly fog. I need to practice sonar only attacks. I've been using it for sonar only but it needs the rain and fog. Also, I'd like to have a radar set to get an initial bearing on the target. Also can we get a couple of destroyers for escorts too. Make em pretty good but not elite. And maybe give the destroyers radar but not quite as good as the player's. Just to keep me under water. Oh and if you do escorts, then make the player sub a Gato or Balao class please, I need a good diving depth. Multiple thanks Pisces. Oh and one more thing... More variance on the speed of the target/convoy. Thanks. |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Ok, I'll see what I can do. But I'm not sure why you want more speed variability. It allready has 10 steps or so between 4 and 12 kts.
[EDIT]It spawns every 12 hours, so you allready have a daylight situation. It starts at midnight and noon.
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My site downloads: https://ricojansen.nl/downloads |
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#3 |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
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I didn't know it already had that much speed variation. 4 to 12 is OK. It just seems like most are traveling at 9 10 or 11 knots most of the time.
Thanks for your time on this by the way. Many thanks. |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Yeah, I really have some doubts about how random or evenly probable the probabilities for waypoint-forks are. But if you wait long enough you'll get real slow movers as well as fast ones. It could be because you can only enter fixed number percentages.
You'll need a hell of a lot of patience to see all posibilities in the game happening. Opening the mission in the mission editor and pressing the play (simulation) button and time-accelerating shows it much better.
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