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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
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Ive noticed sometimes during a mission an escort will appear detected on
hydrophones but out of visual contact and seems to follow my sub. it seems to remain at a constant distance , if i try to aproach it moves away staying out of visual range and wont go away. Has any one else had this problem , is it a bug ? is there a fix ? ive listed my current mods in case of a conflict they are listed in order of install. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] NewUIs_TDC_4_5_1_ByTheDarkWraith NewUIs_TDC_4_5_1_AltAdvSpeedGraphics_by_naights NewUIs_TDC_4_5_1_ColoredShippingChart_by_reaper7 NewUIs_TDC_4_5_1_U-Jagd_Chrono sobers realistic hydrophone operator SH5 SUB_hyd_fix_SH5 U-boat Historical Specifications 1.4 thanks guys stewy
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#2 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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Yes. It is annoying he keeps spinning round and round following me until he eventually disappears.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#3 |
Black Magic
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this makes me wonder....is this a friendly escort or an enemy escort? I ask because I've seen some things in the files that suggest an escort might be assigned to 'protect' you...like a wingman of sorts...
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#4 |
Sonar Guy
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I have had both friendly and enemy do this.
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#5 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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Same here, but mostly enemy DDs.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#6 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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Enemy for me, exactly as it was before patch 1.2.
I thought IRAI cause that.. I have none of the mod listed by the OP except UHS. |
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#7 |
Swabbie
![]() Join Date: Feb 2010
Posts: 14
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Happened to me in Vanilla, WITHOUT mods. 2 DD's kept following me for 6 days like this.. and then they suddenly came closer and killed me, while i was in 4000x time compression.
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#8 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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#9 |
Torpedoman
![]() Join Date: Nov 2006
Location: Alaska
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It is always an enemy for me, maybe I wasn't looking for them. I call them "doodle bugs" and I have never gotten them to react to me, even if I head towards them at high speed, they just whirl around and keep thier distance.
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#10 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
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Personally, I never noticed such things...I run sh5 1.2.
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"Memento Audere Semper"
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#11 | |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#12 |
Helmsman
![]() Join Date: Jan 2002
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It is one of bugs the developer did, you can sink the escorts by operating close to the coast and let them run aground
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#13 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
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Anyone know if this ghost thing is persistent or if it goes away by itself afer awhile?
I've never had it before, but all of a sudden on a new patrol I have it picking up via sonarman/hydrophone, but zilch when I listen, but just also had it as reported visual contact ... zilch there. Any idea as to cause? Corrupted save? Recommendations to get rid of it? Restart patrol?
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#14 |
Sea Lord
![]() Join Date: Mar 2010
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Only Save/Load solve the bug. Difference to the old stock bug is that now they will stop near shore. So you cant glue 10 or more DD's and run them ashore.
What I observed so far was that this happens when a convoy or a task force pass at the hydrophone or radar range. Is then when one of the escort ship gets interested in the sub and come to investigate, but near the visual range he loose contact and gets into an endless circling loop. I tend to suspect IRAI doing this as is the only mod that deal with the AI but I cant be 100% sure about that. |
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#15 |
Bosun
![]() Join Date: Oct 2010
Location: UK
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I've had this happen a few times with stock version and 1.2 patch, before i had added any mods.
Guessing the patch didn't solve this problem. Has also happened once since modding. Don't think its mod related, it's a stock bug lurking in the depth's ![]() I've not delved into the files, this is just my own conclusion of what I've experienced during game. ![]()
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