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Old 09-17-10, 03:03 PM   #1
reignofdeath
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Default Navmap tools

I was wondering if there was a way to drop them on the nav map. As in like when you have them on(Say your using protractor)

and I see a contact (not updated) if I can drop the protractor on him then draw a line through it so I can see exactly what number Im on so I know if I plotted his course right or now. thanks guys
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Old 09-17-10, 03:25 PM   #2
Abd_von_Mumit
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You can't do it with a regular Navigation Map tool, which technically is just a mouse coursor. But many mods supply you with various draggable plotting/navigation tools, which can be used almost the way you just described. I haven't played SH3 for a long time, but I remember that OLC GUI had some. You can't draw ON them however, you must draw first, and then put the tool on top of the plotting lines.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-17-10, 03:35 PM   #3
reignofdeath
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Link to the download please?? and what does OLC do?
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Old 09-17-10, 03:58 PM   #4
Pisces
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http://www.subsim.com/radioroom/down...do=file&id=997

It makes the environment more natural, and comes with radically different user interface compared to stock. Most important is the more realistic function of the range-measurement of the attack periscope, with built in AOB measurement. No more guesstimating. And it has the angle solver side of the attack disk.

[EDIT] I used to have alot of files on my filefront page (link below), but those numbnuts deleted most of it again without telling me. Get the tutorial video about the OLC gui while you still can.
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Old 09-17-10, 04:16 PM   #5
Abd_von_Mumit
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Quote:
Originally Posted by Pisces View Post
I used to have alot of files on my filefront page (link below), but those numbnuts deleted most of it again without telling me. Get the tutorial video about the OLC gui while you still can.
What do you mean "deleted"? I started using FF only recently and I certainly do NOT want any of my file deleted by anyone unless I do it. Could you elaborate a little bit?
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-17-10, 04:39 PM   #6
reignofdeath
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I kinda like the GUI that comes with GWX is there any way I can just get the ability to use tools on the navmap and have them stay?
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Old 09-17-10, 06:46 PM   #7
Pisces
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Abd_von_Mumit: The list of files I had was atleast twice about a month ago from what it is now. They probably deleted the files that are downloaded the least often. In a way I can understand that, as it's a free service. But their policy used to be that the account holder got the chance to uncheck the files from the 'to be deleted'-list. Either they messed up again or decided to do it anyway. It's a good thing we have the subsim download section here. Your files are NOT SAFE at Filefront! Make sure you store it elsewhere too.

USNSRCaseySmith: You'd have to dig into the menu_1024_768.ini file that is part of the mod, and copy it in yourself. But you know all the warnings that come with messing with files, right? Make sure you have backups as one typo can make the game crash from the start. I think it was described in one of his threads (for the different releases). But they are so long I haven't got a clue anymore were it is. The image he made for the movable protractor (compas) is in OLCGui-something\data\menu\OLC\Protractor.tga. I think you can find that in all editions he made. If you open menu_1024_768.ini in a text-editor and search for that name then you should find the right location.

Hmm, found it:
Quote:
[G31 I25]
Name=OLC Protractor
Type=1031n
ItemID=0x31000013
ParentID=0x31000000
Pos=758,165,256,256
Materials=1
Mat 0=data/Menu/OLC/Protractor.tga
Display=0
MatFLags=0x29
TexFmt=0x9
BmpState=1
Drag=true
NeedFocus=true
SelOne=true
It should be inserted at the end of the series of G31 blocks in your SH3-folder\data\menu\menu_1024_768.ini file. Each block should have a different, but ascending I-number. So, change the 25 to the last+1 number that you allready have. You may want to change the "Pos" coordinates. It's in X,Y,Xsize,Ysize. The origin for X and Y is the lower left corner of your screen. Copy the image somewhere in SH3-basefolder\data\menu (since you likely do not have the OLC folder yet) and adjust the path in the line: Mat 0=data/Menu/OLC/Protractor.tga But I suggest you first learn how to setup a mod folder structure for JSGME to put it in.

It also contains a smaller (movable) version of the nomograph: OLCGui-something\data\menu\OLC\nomo.tga. You can insert it in a similar fashion.
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Last edited by Pisces; 09-17-10 at 07:02 PM.
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Old 09-17-10, 07:16 PM   #8
Abd_von_Mumit
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Quote:
Originally Posted by Pisces View Post
Abd_von_Mumit: The list of files I had was atleast twice about a month ago from what it is now. They probably deleted the files that are downloaded the least often. In a way I can understand that, as it's a free service. But their policy used to be that the account holder got the chance to uncheck the files from the 'to be deleted'-list. Either they messed up again or decided to do it anyway. It's a good thing we have the subsim download section here. Your files are NOT SAFE at Filefront! Make sure you store it elsewhere too.
Thanks for info.

The problem with SubSim "Downloads" Section is that I upload new versions to existing mod uploads - thus I may now lose all previous versions, if FF deletes them. I'll have to find an alternative way of hosting non-graphic files.

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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-17-10, 10:42 PM   #9
reignofdeath
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yup. just as I thought waaay above my computer skills and I dont want to mess with it as I dont have it as my own personal computer and dont know that much about coding. I may just download the whole file

Quote:
Originally Posted by Pisces View Post
Abd_von_Mumit: The list of files I had was atleast twice about a month ago from what it is now. They probably deleted the files that are downloaded the least often. In a way I can understand that, as it's a free service. But their policy used to be that the account holder got the chance to uncheck the files from the 'to be deleted'-list. Either they messed up again or decided to do it anyway. It's a good thing we have the subsim download section here. Your files are NOT SAFE at Filefront! Make sure you store it elsewhere too.

USNSRCaseySmith: You'd have to dig into the menu_1024_768.ini file that is part of the mod, and copy it in yourself. But you know all the warnings that come with messing with files, right? Make sure you have backups as one typo can make the game crash from the start. I think it was described in one of his threads (for the different releases). But they are so long I haven't got a clue anymore were it is. The image he made for the movable protractor (compas) is in OLCGui-something\data\menu\OLC\Protractor.tga. I think you can find that in all editions he made. If you open menu_1024_768.ini in a text-editor and search for that name then you should find the right location.

Hmm, found it:


It should be inserted at the end of the series of G31 blocks in your SH3-folder\data\menu\menu_1024_768.ini file. Each block should have a different, but ascending I-number. So, change the 25 to the last+1 number that you allready have. You may want to change the "Pos" coordinates. It's in X,Y,Xsize,Ysize. The origin for X and Y is the lower left corner of your screen. Copy the image somewhere in SH3-basefolder\data\menu (since you likely do not have the OLC folder yet) and adjust the path in the line: Mat 0=data/Menu/OLC/Protractor.tga But I suggest you first learn how to setup a mod folder structure for JSGME to put it in.

It also contains a smaller (movable) version of the nomograph: OLCGui-something\data\menu\OLC\nomo.tga. You can insert it in a similar fashion.
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