SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-16-10, 02:31 PM   #1
K-61
Grey Wolf
 
Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
Default Which heavy AA gun do you prefer and why?

I'm now into May 1943 and have installed the 3rd turm for my VIIC which gives me an additional flak gun. I have the twin 20mm gun on the wintergarten and the vierling for the heavy flak. I have the option of a 37mm gun, whose heavy punch could come in handy but for now I went with the quad 20's for its higher rate of fire. I am interested in the opinions of other players and their preferred AA gun installations. Thanks.
__________________
K-61 is offline   Reply With Quote
Old 09-16-10, 02:42 PM   #2
timmy41
Weps
 
Join Date: Mar 2010
Posts: 367
Downloads: 9
Uploads: 0
Default

I used the 37mm and 2 double 20mms since the 37mm has such good range and doesnt even need to hit to damage. however, its traverse is so slow that it wont be hitting anything close.
I rarely used it though, only on a few occasions of shooting PBYs while surfaced to bring in the external torps.
timmy41 is offline   Reply With Quote
Old 09-16-10, 02:45 PM   #3
K-61
Grey Wolf
 
Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
Default

Thanks for your response, Timmy. I also got jumped once while reloading externals. I discipline myself to play historically. At that point I only had the twin 20's and let my flak gunner do his work. I took some minor damage, but no crew casualties. On its third pass my gunner lit up one wing and it flew off. As soon as we finished reloading I hightailed it out of there.
__________________
K-61 is offline   Reply With Quote
Old 09-16-10, 02:48 PM   #4
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

The twin 2cm (I believe) flak turrets on the Type XXI
__________________
Weiss Pinguin is offline   Reply With Quote
Old 09-16-10, 07:02 PM   #5
bookworm_020
Navy Seal
 
Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
Default

The 37mm is my preferred weapon of choice, the twin barrel version is my pride and joy. Mixed with the twin 20mm, it's a good combination.

The quad 20mm is impressive, but lack the range to put off bombers early on and damage them before they start dropping bombs
bookworm_020 is offline   Reply With Quote
Old 09-16-10, 08:24 PM   #6
fastfed
Grey Wolf
 
Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
Default

Wait a minute... I play almost 100% realism and while reloading my torps, I can still dive! Historically they would drop what their doing and crash into the tower and dive anyway.. probably take a while for everyone to get down though.
fastfed is offline   Reply With Quote
Old 09-16-10, 08:40 PM   #7
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by fastfed View Post
Wait a minute... I play almost 100% realism and while reloading my torps, I can still dive! Historically they would drop what their doing and crash into the tower and dive anyway.. probably take a while for everyone to get down though.
You can't close the hatch that the torpedo is being loaded through.
You can always dive. But it will be your last.
  Reply With Quote
Old 09-16-10, 10:33 PM   #8
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


"But it will be your last."

Quote:
Originally Posted by Snestorm View Post
You can't close the hatch that the torpedo is being loaded through.
You can always dive. But it will be your last.
Well, talk about opportunities,
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 09-17-10, 12:05 AM   #9
K-61
Grey Wolf
 
Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
Default

In the game you can dive while reloading externals, but in real life? Getting caught with your winch erected, a torpedo suspended from it and your hatch open did not make for a speedy dive. I discipline myself to abide by real world considerations, not quirky game defects. Recently my watch spotted an inbound aircraft as I was moving an external torpedo. I sweated bullets as it made three passes on me before my flak gunners damaged it and drove it off.
__________________
K-61 is offline   Reply With Quote
Old 09-17-10, 05:29 AM   #10
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
Default

I prefer the M-42 37mm twin flak because of its huge punch. Not only it can drive away heavy bombers but it can be used (manually) to finish off crippled ships or even sink small ones like small coal tenders.

EDIT : I just got promoted!
VONHARRIS is offline   Reply With Quote
Old 09-17-10, 08:26 AM   #11
papa_smurf
Ocean Warrior
 
Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
Default

None - I see an aircraft I crash dive.
__________________

papa_smurf is offline   Reply With Quote
Old 09-17-10, 10:15 AM   #12
Puster Bill
Grey Wolf
 
Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by papa_smurf View Post
None - I see an aircraft I crash dive.
This. My favorite anti-aircraft weapon is 70 meters of seawater.
__________________
The U-Boat Commander of Love
Puster Bill is offline   Reply With Quote
Old 09-17-10, 01:23 PM   #13
K-61
Grey Wolf
 
Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
Default

Of course, of course! I'm just concerned about being caught with my pants down by a radar equipped plane or when in the situation described earlier, surfaced and moving an external torpedo. I know the game allows you to immediately dive, but in real life it could take some time to dismantle the winch and abandon the torpedo. If it's halfway down the hatch.... then the boat was in a very serious predicament. I try to simulate such operations by putting time constraints on how quickly I could abandon the operation, and if so, the external torpedo is "lost" for the duration of the patrol. I think it is very arcadish that the game allows you to suspend the reloading procedure and pick it up again exactly where you left off, or even allows you to reload them while sailing at top speed in a raging gale. The one time recently where I got caught like that really scared the dickens out of me. Thankfully it was a Catalina, not a Liberator VLR and my flak gunner was able to chase it off with the twin 20's. Now I'm in the summer of '43 and the only heavy flak available to me at the beginning of my patrol was the single 37 or the quad 20's. I decided to go with the 37 simply because it would be more likely to protect me from a Liberator VLR. I've got three flak qualified PO's but have not yet had to call on them. So far, my "Biscay Cross" radar detector has never let me down, but I do know that historically, Allied radar moved to shorter wave lengths and the BC no longer worked. I'm not certain yet if GWX reflects this, but the first upgrades I make when available are the latest radar detection gear and better flak guns. I'll forgo fancy torpdoes in favour of better gear and guns.
__________________
K-61 is offline   Reply With Quote
Old 09-18-10, 02:16 AM   #14
fastfed
Grey Wolf
 
Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
Default

Quote:
Originally Posted by Snestorm View Post
You can't close the hatch that the torpedo is being loaded through.
You can always dive. But it will be your last.


LOL well.. Duh.. But how long did it take from the point the torpedo was entering the hatch (open) and getting inside (closed)

I would think the time consuming work was hosting it from the ext. and setting up the winch and pulleys?
fastfed is offline   Reply With Quote
Old 09-18-10, 02:50 AM   #15
krashkart
Navy Seal
 
Join Date: Jan 2010
Posts: 5,292
Downloads: 100
Uploads: 0


Default

Twin 37mm is ideal on my boat. If I'm really on my game it will make short work of a Sunderland. Liberators OTOH... I don't like being caught with my pants down by one 'o them. AA is pretty much useless against them.
krashkart is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.