SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-09-10, 08:12 PM   #1
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default Wind direction, does' it matter?

As long as I've played this game I've never worried about wind direction.
Doe's it have any bearing on anything in the game. I find it strange they include it.

I guess being in a S boat made me think. I'm sure TMO surface speed is effected by rough waters, ..thus wind, but direction...I was moving at flank speed, calm waters usually 13kts. Wind was 12mph, so rough water, cut my speed to 10kt's, sometimes 11. However I started making changes in direction. The wind speed same, but then at certain directions I was making 12kt's fairly steady, drop to 11 rarely. If I turned back in the other direction, it would drop down 1kt. It seemed as long as I headed between 20-30 degrees of direct wind directions I could hold another knot...Course I just tried this for a few minutes, so does it matter.
Battery full charged and off during all of this.

One thing I do know, if I'm in rough waters that effects my deck gun, shots flying high or low, maybe one hit out of five (me on the gun). If I keep playing with direction I can get a totally steady gun and have no problems and once locked on, no misses....anyone else.
Armistead is offline   Reply With Quote
Old 09-09-10, 08:20 PM   #2
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


Interesting question, which in reality we both know,

it would certainly important, but in the game how it affects,I can not give an answer to
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 09-10-10, 10:02 AM   #3
WernherVonTrapp
Admiral
 
Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
Default

I've had similar experiences while traveling, though it never occurred to me using the deck gun. However, I always attributed the extra speed as an influence of ocean currents. It never dawned on me that windage might be a factor. It's funny how these things can affect surface speeds yet, come to a stop and the boat just sits there, no drifting. I used to think that my boat actually drifted with the currents or tides but, after a lengthy discussion on the subject at the UBI forum, I realized that I was wrong and was only experiencing a belief induced phenomenon.
__________________
"The journey of a thousand miles begins with a single step."
-Miyamoto Musashi
-------------------------------------------------------
"What is truth?"
-Pontius Pilate
WernherVonTrapp is offline   Reply With Quote
Old 09-10-10, 01:46 PM   #4
Vaux
Torpedoman
 
Join Date: Aug 2010
Location: Florida
Posts: 116
Downloads: 26
Uploads: 0
Default

Target shooting with a rifle has been a life-long hobby of mine and I can attest to the effect of wind on a shot from personal experience, even at relatively short ranges with light winds. I've never fired a submarine deck gun, but I have to imagine the wind would effect that too. Especially at longer ranges. It's the same basic concept as a rifle, just upscaled. Now, whether this is actually factored into the game is another question entirely and I don't see a way to test for a definitive answer to that question.

Edited to comment on your last paragraph: I would think that has more to do with the pitching of the deck/gun than the wind. If your gun barrel is pitching up and down due to rough seas, it would be very unlikely that you would ever pull the trigger at the exact same point of the pitch twice in a row. That Minute of Angle is very small at the muzzle, but gets bigger and bigger the farther out you go.
Vaux is offline   Reply With Quote
Old 09-10-10, 02:21 PM   #5
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

Yes, the pitching is due to rough seas and your shots go everywhere.
In reality it shouldn't matter what direction you go, rough seas are rough in all directions. Still I find it strange the right direction you can get a basic steady gun.

No doubt real life and the game are two different things.
Armistead is offline   Reply With Quote
Old 09-10-10, 03:02 PM   #6
rein1705
Samurai Navy
 
Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
Default

i have noticed in my S-boat that in rough sea and sometimes in calm to medium seas my boat will travel following course with up to 5 degrees rudder to ether port or starboard. I always attributed that to the helmsmen adjusting to current but it could be wind....
Ever notice that?
I mean you wouldn't need 5 to port to travel a strait line any other way.
__________________

"Diesel Pig"

Not so long ago...
rein1705 is offline   Reply With Quote
Old 09-10-10, 04:13 PM   #7
Vaux
Torpedoman
 
Join Date: Aug 2010
Location: Florida
Posts: 116
Downloads: 26
Uploads: 0
Default

Quote:
Originally Posted by Armistead View Post
Yes, the pitching is due to rough seas and your shots go everywhere.
In reality it shouldn't matter what direction you go, rough seas are rough in all directions. Still I find it strange the right direction you can get a basic steady gun.

No doubt real life and the game are two different things.
That is odd. Wish I could get that calming effect in my real boat by just changing my heading! That would be nice.
Vaux is offline   Reply With Quote
Old 09-10-10, 04:15 PM   #8
Vaux
Torpedoman
 
Join Date: Aug 2010
Location: Florida
Posts: 116
Downloads: 26
Uploads: 0
Default

Quote:
Originally Posted by rein1705 View Post
i have noticed in my S-boat that in rough sea and sometimes in calm to medium seas my boat will travel following course with up to 5 degrees rudder to ether port or starboard. I always attributed that to the helmsmen adjusting to current but it could be wind....
Ever notice that?
I mean you wouldn't need 5 to port to travel a strait line any other way.
I've noticed that as well in my S boat. It's not there all the time so, obviously the helmsman is compensating for something. And you're right. I notice that more during heavy weather.
Vaux is offline   Reply With Quote
Old 09-10-10, 04:35 PM   #9
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
Default Some tests are in order

This question can best be answered by tests in the editor.

What? If wind affects fuel consumption.
Test: Sail a set distance, say 1/4 fuel against the wind. not miles covered.
Sail with the wind, again 1/4 tank, compare miles covered.

You could do the same with a cross wind.

What? Max gun range. Have target approach downwind and tell guns to engage at long range. Check range firing begins.

Do the same with target approaching upwind.

Just thoughts. I'm sure the effects aren't worth much.
__________________
Game Designer:
Close The Atlantic - World War Three
https://boardgamegeek.com/boardgame/...orld-war-three
raymond6751 is offline   Reply With Quote
Old 09-10-10, 06:34 PM   #10
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

I think Ducimas answered that. I know rough seas effect speed in TMO and it obvious shows, so no doubt it would effect fuel milage.

As far as currents and wind direction effecting other things, I doubt it, but I do find it strange by changing direction that you can hold another kt.
Armistead is offline   Reply With Quote
Old 09-10-10, 10:21 PM   #11
reignofdeath
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I would also think that a heavy wind current that is constant in one direction would also blow you off course.. Ie you intend to go west, but because the wind is moving north you get blown kind of north west? any way to test that out guys?
  Reply With Quote
Old 09-11-10, 02:20 AM   #12
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

Doesn't happen
Armistead is offline   Reply With Quote
Old 09-11-10, 02:52 AM   #13
reignofdeath
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

even in real life? I mean I know u boats are quite big but still.
  Reply With Quote
Old 09-11-10, 03:13 AM   #14
Diopos
Ace of the Deep
 
Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
Default

Quote:
Originally Posted by USNSRCaseySmith View Post
even in real life? I mean I know u boats are quite big but still.
What does real life have to do with SH4? Here is my favorite: Earth in SH4 is flat. Compass bearins are Ok, distances aren't ,we cruise more or less in straight lines in the world's biggest ocean ... yeah right!

.
__________________
- Oh God! They're all over the place! CRASH DIVE!!!
- Ehm... we can't honey. We're in the car right now.
- What?... er right... Doesn't matter! We'll give it a try anyway!
Diopos is offline   Reply With Quote
Old 09-11-10, 04:02 AM   #15
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by Diopos View Post
What does real life have to do with SH4? Here is my favorite: Earth in SH4 is flat. Compass bearins are Ok, distances aren't ,we cruise more or less in straight lines in the world's biggest ocean ... yeah right!

.
The chart is flat, but the modelled 3D world you see is round, but the water is flat. Result is that ships 'sink' into the water at long range to model the horizon obscuring them, even though you can see the water horizon behind them.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.