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#1 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
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Game Bug?
Ok. I think I've now calm down now. Now heres what happened:
I was going to attack a convoy all I had to do was wait I knew where it was heading and I was sitting in my chokepoint waiting my battery was low so I surfaced and there it is a Trible Destroyer. I had no warning from my Hydrophone and he was 3000m away going 36knots heading right for me. He was going so fast that I wouldn't even had time to dive, so I used the UZO to fire a fast steam eel at him, he out runs it and every other one I fired at him. I man the deck gun first shot blows his front guns off and then I use the flak to take off the rest. Then he keeps on trying to ram me, for an hour and a half real time. I hit him all the flak gun ammo, Star shells and HE shells I had he still was afloat. He was also still going 36knots even after I hit his propeller 50 times (No joke) to try to slow him down a bit. It ended with him right behind me (1m) and us both going west, I couldn't go left or right or he would ram me in the end he hit my stern by out running me "Destroying the U boat". 1) Why did he not sink, slow down or at least run away. 2) Why was he so fast? It was only 1940 I only had steam or electric. 3) Why do all destroyers try to ram you its cheap its an instant kill you don't get a chance to repair unless you're really lucky. That was a damn good patrol too! ![]() |
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#2 |
Chief of the Boat
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You've obviously met a DD with 'elite' status.
Are you playing stock/vanilla SH3? |
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#3 |
Electrician's Mate
![]() Join Date: Aug 2010
Location: Latvia
Posts: 137
Downloads: 17
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Where's that "BE MORE AGGRESSIVE!" advice I usually see here? If DD try's to ram you don't run away respond with the same, after all you still have your net-cutters in 1940 don't you? Go deck's awash ram him and open his hull like a tin can!
Alright now what I don't get is why you kept playing with him? just submerge and run away. Surely you had enough time if you managed to fire your eels, deck gun and flaks? I doubt any Kaleun actually stayed on surface and fired his deck gun at a destroyer. |
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#4 | |||
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
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A surfaced U-boat against a destroyer (any year of the war) has the same chance of survival as one of these:
![]() against one of these: ![]() So next time, run away! Quote:
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#5 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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#6 | |
Medic
![]() Join Date: Aug 2010
Location: Chicago
Posts: 159
Downloads: 11
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#7 |
Lieutenant
![]() Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
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Tribal Class:
http://www.uboat.net/allies/warships/class.html?ID=1 Max speed 36 knots Quick, ain't it? |
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#8 |
SUBSIM Newsman
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Yes you are...
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#9 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
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I couldn't dive he was up my aft (lol) the whole time.
The only reason I had time to fire an eel man deck and flak is because I used shortcuts. But my main question is why didn't it sink? I did hit it, alot of times, below the waterline thats where I placed a lot of my shots. Elite status it wasn't skilled it just wouldn't die. Weiss Pinguin its hard but you just need some exp. in the art of surfaced attacks just before then I attack two hunt 1s and a Tribal destroyer surfaced and won a pretty easy battle the Hunt Is went down in 20-30 hit and the Trible took about 50 before I sunk it with an eel not with my deck gun. P.S. It was going to ram me from the start. Last edited by JokerOfFate; 09-08-10 at 01:03 PM. |
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#10 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
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You're definitely not playing with a more realistic mod like GWX. The stock game makes surface combat between U-boats and escorts an arcade experience. In real life, no U-boat ever sunk a destroyer with gunfire. A destroyer, frigate or corvette had at least one main gun and many other smaller caliber weapons, like AA guns and even handheld guns. They would open up on a surfaced U-boat with everything they had and any U-boat crewmen touching a gun were the first priority. The decks were raked with gunfire and the only way of surviving a sinking U-boat was to dive into the water.
GWX makes surface combat much more realistic. The U-boat was a terrible gun platform, rocking back and forth and making accurate aiming problematic. A larger vessel like an escort was more stable and thus enjoyed greater accuracy and rates of fire. Ramming was a primitve but effective tactic. It was difficult to kill a U-boat with depth charges alone. A surfaced U-boat could potentially submerge at any time and thus be harder again to kill. Ramming it was an immediate means of killing it or making it unable to dive. U-boats ramming other ships? A U-boat's hull was much more fragile than a surface vessel's and since it needed to retain its integrity in order to dive, ramming was not an option for a U-boat commander. That vaunted net cutter would crumple very easily against a destroyer's hull and likely damage the U-boat's hull; it was soon done away with as it was a failure at cutting nets.
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#11 | |
Electrician's Mate
![]() Join Date: Aug 2010
Location: Latvia
Posts: 137
Downloads: 17
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#12 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
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I do have GWX on the unstable gun platform was the reason I hit its gun.
I got a lot of exp. in surfaced combat, GWX makes it hard but it just means you need a bit more skill: You need to know which guns to hit first. You need to know your enemys ship. You need to know the limits of your boat and her crew. You need to manage several conpartments at once. and have a very highly skilled repair team. If the enemy turns the tables on you dive as far as the boat will go. The U boat I had there went to about 200m and I could hold her there untill we ran out of air or batterys. Besides it adds a whole new level to the game. Also its a smart way to trick the enemy because if a U-boat/sub spots an enemy it will dive to attack or evade. It works wonders too the enemy think they have the element of surpraise but in fact your waiting for them and enemy ship don't zig-zag unless they know you're attacking them. ![]() ![]() ![]() |
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#13 |
Chief of the Boat
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The AI can act in a variety of ways and one of the most common for escorts is to see them losing their waypoint and steam steadily onward or create an invisible loop that leads them toward the original task presented to them ie the convoy.
In this case it simply didn't happen but IMHO this variable AI is one of the strengths of the game. |
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#14 | |||
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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escorts. Also You should always check what is going on on the surface through periscope before You surface the boat. Don't try to attack a convoy with low batteries ![]() This is posible in SH3 ![]() Quote:
Because You surfaced the boat in wrong time. ![]() Quote:
Next time You should prever this all, and other possible situations, and draw conclusions from this all. ![]() |
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