SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-06-10, 07:20 AM   #1
K-61
Grey Wolf
 
Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
Default Life boat mod question re: abandoning ship

I love the life boat mod! It's great to see some human life in the game and it adds drama to your sinkings. I do have one question, in light of my experience from a goodly number of sinkings:

If you see a crew taking to the lifeboats, does that mean the ship will definitely sink? Several times I have seen lifeboats spawned but the ship sailed on and I have never received a sinking report, even after hanging around for many hours. In my last patrol I attacked two ships with my last three eels: one into an empire freighter and two into a large merchant, which sunk. The empire freighter took on a list and fell way behind the convoy. I would have finished her off with my deck gun [Jan. 42 so I still have one but can't use it anymore] but she was bristling with a naval gun and two menacing looking AA guns, too much firepower for me to risk my boat and crew. I had to let her go and she sailed merrily on her way.
__________________
K-61 is offline   Reply With Quote
Old 09-06-10, 08:19 AM   #2
Herr-Berbunch
Kaiser Bill's batman
 
Herr-Berbunch's Avatar
 
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
Default

That is a good question, and I wish I'd taken notice of when they abandon ship now. Sorry I can't help but hopefully someone will be along soon to answer and then myriad other people will know too

Edit: I still don't know if they abandon ship before definately sinking or not, but if you get the message 'She's going down' then you'll get the credit.
__________________
Herr-Berbunch is offline   Reply With Quote
Old 09-06-10, 09:35 AM   #3
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Some debris (lifeboats included) can be discharged by boats 'nearly destroyed' but there is no strict rule of thumb line because there are other factors such as sea state, vessel size and damage hits incurred that make up integral parts of the equation.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 09-06-10, 05:22 PM   #4
U777
Medic
 
Join Date: Aug 2010
Location: Chicago
Posts: 159
Downloads: 11
Uploads: 0
Default

I've only seen the lifeboats show up when the ship is halfway underwater with no chance of saving itself.
U777 is offline   Reply With Quote
Old 09-07-10, 03:33 AM   #5
Sgt_Raa
Ensign
 
Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by U777 View Post
I've only seen the lifeboats show up when the ship is halfway underwater with no chance of saving itself.
yes me too.... remember that its just a mod added into the usual debris field..... so if the ship drops debris it may not neccisarily sink?
__________________
Cos im Sgt_Raa the sailor man ga ga ga ga ga ga

Sgt_Raa is offline   Reply With Quote
Old 09-07-10, 05:12 AM   #6
Panser
Machinist's Mate
 
Join Date: Dec 2009
Location: Lincs, UK
Posts: 124
Downloads: 43
Uploads: 0
Default

My personal experience is that if a ship is damaged enough to drop any lifeboats, it will go down eventually. On a slow sinking of a large ship you will quite often get one or two released very early. Once you get about three dropped simulatenously the ship is likely on it's way to the bottom very soon after.

I think this is a nice touch actually as there are plenty of accounts of lifeboats either being manned in a panic long before or ship sinks or even having to return to a ship with egg on their face because it remained afloat and serviceable.
__________________
In danger of becoming the resident Windows 7 apologist

Panser is offline   Reply With Quote
Old 09-09-10, 04:21 AM   #7
the.terrabyte.pirate
Navy Dude
 
Join Date: Mar 2008
Posts: 176
Downloads: 52
Uploads: 0
Default

I had a situation about two patrols ago. Hit a medium cargo with my last eel. The bow sank far enough down to be permanently awash, and a lifeboat spawned, but she kept steaming into the distance with her bum in the air... like she was mocking me.

I followed for over 36 hours, but she didn't sink.
__________________

A kings ransom, or a stove boat.
the.terrabyte.pirate is offline   Reply With Quote
Old 09-09-10, 04:40 AM   #8
evan82
Samurai Navy
 
Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
Life boats are lowered down by the "crew" [ by the 3d ship model], when this model is under specific depth which is definite in val files.
__________________
MY MODS - evan82's XXI Water StreamVIIB War Skin IIevan82's XXI Skin...
evan82 is offline   Reply With Quote
Old 09-09-10, 03:14 PM   #9
K-61
Grey Wolf
 
Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
Default

Last night I torpedoed a large merchant with my last torpedo, in a calm sea. It dropped low by the bow but sailed on for some. After some time it dropped a lifeboat and eventually it slowed and then stopped and the convoy sailed on. As I was out of eels and she had a deck gun, I was averse to the idea of surfacing to finish her off. I decided to linger, then maneuver to about 2-3 kms directly to her front. As fate would have it, the seas whipped up and I was unable to use the deck gun anyway! I stayed nearby and watched her; after 14.5 hours she finally sank.
__________________
K-61 is offline   Reply With Quote
Old 09-09-10, 03:36 PM   #10
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


Yes waiting for some ships sink quickly,

or after a long time,is of course a well known phenomenon, it is important to have patience
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 09-10-10, 02:39 PM   #11
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by K-61 View Post
Last night I torpedoed a large merchant with my last torpedo, in a calm sea. It dropped low by the bow but sailed on for some. After some time it dropped a lifeboat and eventually it slowed and then stopped and the convoy sailed on. As I was out of eels and she had a deck gun, I was averse to the idea of surfacing to finish her off. I decided to linger, then maneuver to about 2-3 kms directly to her front. As fate would have it, the seas whipped up and I was unable to use the deck gun anyway! I stayed nearby and watched her; after 14.5 hours she finally sank.
Sounds pretty realistic to me....certainly a possibility.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 09-11-10, 06:04 AM   #12
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
Default

Quote:
Originally Posted by K-61 View Post
Last night I torpedoed a large merchant with my last torpedo, in a calm sea. It dropped low by the bow but sailed on for some. After some time it dropped a lifeboat and eventually it slowed and then stopped and the convoy sailed on. As I was out of eels and she had a deck gun, I was averse to the idea of surfacing to finish her off. I decided to linger, then maneuver to about 2-3 kms directly to her front. As fate would have it, the seas whipped up and I was unable to use the deck gun anyway! I stayed nearby and watched her; after 14.5 hours she finally sank.
Even with her armed once she's dropped out of the convoy and escorts have left her behind all you gotta do is wait for calm waters to use your deck gun. Even if submerged you don't have to run at silent so can easily maneuver however you wish; best to either position yourself on a facing where she has no guns (or out of their arc of fire) or put yourself at 4000m-5000m away. Calm seas and a stationary target you've got the major advantage long as you (yourself) can handle the deck gun well and drop 5 or 6 good waterline/low hull shots and submerge if needed if their guns have the range to reach you and present any kind of real threat. Especially something as large as a large merchant still presents a good target size to aim at even at long range.
Tessa is offline   Reply With Quote
Old 09-11-10, 01:43 PM   #13
K-61
Grey Wolf
 
Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
Default

I did haul off directly in front of her about 3 km and waited for the convoy to haul off a bit more and to get a bit darker. From that position her stern mounted gun should have been unable to bear on me. In that interval, a storm blew in so that when I did surface, I couldn't use the gun. I don't have an all weather guns mod installed as that is cheating. In any event, her gun did not open fire on me, which seems to indicate to me that the game accurately models arcs of fire. I submerged to see what would happen and lo and behold, she went under and I got credit for the sinking.
__________________
K-61 is offline   Reply With Quote
Old 09-12-10, 08:52 PM   #14
K-61
Grey Wolf
 
Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
Default

Just torpedoed a troopship and a freighter, both of which were damaged but sailed on. The freighter [large merchantman] let down a lifeboat but kept on sailing. The troopship had a fire going and I had to dive to evade. The escorts worked me over, but I survived, then reloaded and surfaced to give chase. I must have temporarily sailed outside of the SH3 world, because when I caught up to the same convoy a number of hours later, the trooper was no longer on fire and the merchantman was sitting high in the water. The scars from torpedo hits were missing from both of them, so I assume the game somehow lost track of their damaged status.

GWX Gold.
__________________
K-61 is offline   Reply With Quote
Old 09-12-10, 09:40 PM   #15
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

The lifeboats mod spaw LB in two ways:
1. When the ships achieve certain depth, normally this will only happens on serious flooded ships (for each side independently), it will sink PROBABLY sometime later. (but not always it will really sink)
2. Associated to the debris when ship is sinking

(The first way idea is just to add a bit of uncertainty for the lifeboats spaw behaviour and it was the big challenge - to make it work well -when I was making the mod)

Now, the ships in Sh3, after a lot of hours, really can fix itselfs, I like the idea, its realistic IMHO.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.