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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
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I love the life boat mod! It's great to see some human life in the game and it adds drama to your sinkings. I do have one question, in light of my experience from a goodly number of sinkings:
If you see a crew taking to the lifeboats, does that mean the ship will definitely sink? Several times I have seen lifeboats spawned but the ship sailed on and I have never received a sinking report, even after hanging around for many hours. In my last patrol I attacked two ships with my last three eels: one into an empire freighter and two into a large merchant, which sunk. The empire freighter took on a list and fell way behind the convoy. I would have finished her off with my deck gun [Jan. 42 so I still have one but can't use it anymore] but she was bristling with a naval gun and two menacing looking AA guns, too much firepower for me to risk my boat and crew. I had to let her go and she sailed merrily on her way.
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#2 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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That is a good question, and I wish I'd taken notice of when they abandon ship now. Sorry I can't help but hopefully someone will be along soon to answer and then myriad other people will know too
![]() Edit: I still don't know if they abandon ship before definately sinking or not, but if you get the message 'She's going down' then you'll get the credit.
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#3 |
Chief of the Boat
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Some debris (lifeboats included) can be discharged by boats 'nearly destroyed' but there is no strict rule of thumb line because there are other factors such as sea state, vessel size and damage hits incurred that make up integral parts of the equation.
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#4 |
Medic
![]() Join Date: Aug 2010
Location: Chicago
Posts: 159
Downloads: 11
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I've only seen the lifeboats show up when the ship is halfway underwater with no chance of saving itself.
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#5 |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
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yes me too.... remember that its just a mod added into the usual debris field..... so if the ship drops debris it may not neccisarily sink?
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#6 |
Machinist's Mate
![]() Join Date: Dec 2009
Location: Lincs, UK
Posts: 124
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My personal experience is that if a ship is damaged enough to drop any lifeboats, it will go down eventually. On a slow sinking of a large ship you will quite often get one or two released very early. Once you get about three dropped simulatenously the ship is likely on it's way to the bottom very soon after.
I think this is a nice touch actually as there are plenty of accounts of lifeboats either being manned in a panic long before or ship sinks or even having to return to a ship with egg on their face because it remained afloat and serviceable.
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#7 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 176
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I had a situation about two patrols ago. Hit a medium cargo with my last eel. The bow sank far enough down to be permanently awash, and a lifeboat spawned, but she kept steaming into the distance with her bum in the air... like she was mocking me.
I followed for over 36 hours, but she didn't sink.
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#8 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
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Life boats are lowered down by the "crew" [ by the 3d ship model], when this model is under specific depth which is definite in val files.
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#9 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
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Last night I torpedoed a large merchant with my last torpedo, in a calm sea. It dropped low by the bow but sailed on for some. After some time it dropped a lifeboat and eventually it slowed and then stopped and the convoy sailed on. As I was out of eels and she had a deck gun, I was averse to the idea of surfacing to finish her off. I decided to linger, then maneuver to about 2-3 kms directly to her front. As fate would have it, the seas whipped up and I was unable to use the deck gun anyway! I stayed nearby and watched her; after 14.5 hours she finally sank.
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#10 |
SUBSIM Newsman
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Yes waiting for some ships sink quickly,
or after a long time,is of course a well known phenomenon, it is important to have patience
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#11 | |
Chief of the Boat
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#12 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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#13 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
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I did haul off directly in front of her about 3 km and waited for the convoy to haul off a bit more and to get a bit darker. From that position her stern mounted gun should have been unable to bear on me. In that interval, a storm blew in so that when I did surface, I couldn't use the gun. I don't have an all weather guns mod installed as that is cheating. In any event, her gun did not open fire on me, which seems to indicate to me that the game accurately models arcs of fire. I submerged to see what would happen and lo and behold, she went under and I got credit for the sinking.
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#14 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
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Just torpedoed a troopship and a freighter, both of which were damaged but sailed on. The freighter [large merchantman] let down a lifeboat but kept on sailing. The troopship had a fire going and I had to dive to evade. The escorts worked me over, but I survived, then reloaded and surfaced to give chase. I must have temporarily sailed outside of the SH3 world, because when I caught up to the same convoy a number of hours later, the trooper was no longer on fire and the merchantman was sitting high in the water. The scars from torpedo hits were missing from both of them, so I assume the game somehow lost track of their damaged status.
GWX Gold.
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#15 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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The lifeboats mod spaw LB in two ways:
1. When the ships achieve certain depth, normally this will only happens on serious flooded ships (for each side independently), it will sink PROBABLY sometime later. (but not always it will really sink) 2. Associated to the debris when ship is sinking (The first way idea is just to add a bit of uncertainty for the lifeboats spaw behaviour and it was the big challenge - to make it work well -when I was making the mod) Now, the ships in Sh3, after a lot of hours, really can fix itselfs, I like the idea, its realistic IMHO. ![]()
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