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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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hi to all im building a new torpedo from a existing one i hardly use
heres the low down i made a supposed skin of a nuclear tipped torpedo i tested the skin on the steinberch last night even though its not the torpedo im going to use it on being the steinberch is my main armorment but cutting to the chase i need some way to mod the strengh of the explosion does anyone have any ideas |
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#2 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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You can use Goblin for this. You can find Goblin in the root folder of your SH5 install. You can find a basic how-to when it comes to goblin stickied to the top of this forum. After you have set up Goblin, use it to open data/Library/torpedoes_g7a-e.GR2 then merge the .sim and .val for them. You can then go through the controllers, and you will find the one for damage, percussion, etc.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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